/// The top level region.
RegionT *TopLevelRegion;
-private:
/// Map every BB to the smallest region, that contains BB.
BBtoRegionMap BBtoRegion;
+protected:
+ /// \brief Update refences to a RegionInfoT held by the RegionT managed here
+ ///
+ /// This is a post-move helper. Regions hold references to the owning
+ /// RegionInfo object. After a move these need to be fixed.
+ template<typename TheRegionT>
+ void updateRegionTree(RegionInfoT &RI, TheRegionT *R) {
+ if (!R)
+ return;
+ R->RI = &RI;
+ for (auto &SubR : *R)
+ updateRegionTree(RI, SubR.get());
+ }
+
+private:
/// \brief Wipe this region tree's state without releasing any resources.
///
/// This is essentially a post-move helper only. It leaves the object in an
~RegionInfo() override;
- RegionInfo(RegionInfo &&Arg)
- : Base(std::move(static_cast<Base &>(Arg))) {}
+ RegionInfo(RegionInfo &&Arg) : Base(std::move(static_cast<Base &>(Arg))) {
+ updateRegionTree(*this, TopLevelRegion);
+ }
RegionInfo &operator=(RegionInfo &&RHS) {
Base::operator=(std::move(static_cast<Base &>(RHS)));
+ updateRegionTree(*this, TopLevelRegion);
return *this;
}