Automatically pick up things onto which you move (default on).
See
.op pickup_types
-to refine the behaviour.
+to refine the behavior.
.lp "autoquiver "
This option controls what happens when you attempt the `f' (fire)
command with an empty quiver. When true, the computer will fill
Send padding nulls to the terminal (default off).
.lp number_pad
Use the number keys to move instead of [yuhjklbn] (default 0 or off).
-(number_pad:2 invokes the old DOS behaviour where `5' means `g', meta-`5'
+(number_pad:2 invokes the old DOS behavior where `5' means `g', meta-`5'
means `G', and meta-`0' means `I'.)
.lp objects
Set the characters used to display object classes
.lp pickup_types
Specify the object types to be picked up when
.op autopickup
-is on. Default is all types. If your copy of the game has the experimental
+is on. Default is all types. If your copy of the game has the experimental
compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
.op autopickup_exception
configuration file lines to further refine
.op autopickup
-behaviour.
+behavior.
.lp prayconfirm
Prompt for confirmation before praying (default on).
.lp pushweapon
Platform-specific Customization options
.pg
Here are explanations of options that are used by specific platforms or ports
-to customize and change the port behaviour.
+to customize and change the port behavior.
.lp altkeyhandler
Select an alternate keystroke handler dll to load (Win32 tty NetHack only).
The name of the handler is specified without the .dll extension and without any
.pg
There is an experimental compile time option called AUTOPICKUP_EXCEPTIONS.
If your copy of the game was build with that option defined, you can
-further refine the behaviour of the
+further refine the behavior of the
.op autopickup
option beyond what is available through the
.op pickup_types
.op pickup_types
option.
The
-.op "autopickup_exception "
+.op autopickup_exception
option should be followed by a string of 1-80 characters to be used as a
pattern to match against the singular form of the description of an
object at your location.
\begin{document}
%
% input file: guidebook.mn
-% $Revision: 1.72 $ $Date: 2003/10/05 19:56:08 $
+% $Revision: 1.73 $ $Date: 2003/11/15 18:47:26 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
%.lp
\item[\ib{autopickup}]
Automatically pick up things onto which you move (default on).
-See ``{\it pickup\_types\/}'' to refine the behaviour.
+See ``{\it pickup\_types\/}'' to refine the behavior.
%.lp
\item[\ib{autoquiver}]
This option controls what happens when you attempt the `f' (fire)
%.lp
\item[\ib{number\_pad}]
Use the number keys to move instead of {\tt [yuhjklbn]} (default 0 or off).
-(number\_pad:2 invokes the old DOS behaviour where `{\tt 5}' means `{\tt g}',
+(number\_pad:2 invokes the old DOS behavior where `{\tt 5}' means `{\tt g}',
meta-`{\tt 5}' means `{\tt G}', and meta-`{\tt 0}' means `{\tt I}'.)
%.lp
\item[\ib{objects}]
%.lp
\item[\ib{pickup\_types}]
Specify the object types to be picked up when ``{\it autopickup\/}''
-is on. Default is all types. If your copy of the game has the
+is on. Default is all types. If your copy of the game has the
experimental compile time option AUTOPICKUP\_EXCEPTIONS included,
you may be able to use ``{\it autopickup\_exception\/}'' configuration
-file lines to further refine ``{\it autopickup\/}'' behaviour.
+file lines to further refine ``{\it autopickup\/}'' behavior.
%.lp
\item[\ib{prayconfirm}]
Prompt for confirmation before praying (default on).
%.pg
Here are explanations of options that are used by specific platforms
-or ports to customize and change the port behaviour.
+or ports to customize and change the port behavior.
\blist{}
%.lp
%.pg
There is an experimental compile time option called AUTOPICKUP_EXCEPTIONS.
If your copy of the game was build with that option defined, you can
-further refine the behaviour of the ``{\tt autopickup}'' option beyond
+further refine the behavior of the ``{\tt autopickup}'' option beyond
what is available through the ``{\tt pickup\_types}'' option.
%.pg