Doesn't currently happen as no Soko levels use secret doors,
but handle them anyway gracefully.
Secret doors have their doormask set, but it's overloaded wall_info.
The display routines aren't happy with D_CLOSED in wall_info.
for (y = 0; y < ROWNO; y++) {
levl[x][y].seenv = SVALL;
levl[x][y].waslit = TRUE;
+ if (levl[x][y].typ == SDOOR)
+ levl[x][y].wall_info = 0; /* see rm.h for explanation */
map_background(x, y, 1);
if ((obj = sobj_at(BOULDER, x, y)) != 0)
map_object(obj, 1);