obj->spe = 0; /* no more candles */
obj->owt = weight(obj);
} else if (Is_candle(obj) || obj->otyp == POT_OIL) {
+ struct monst *mtmp = NULL;
+
+ if (obj->where == OBJ_FLOOR)
+ mtmp = m_at(obj->ox, obj->oy);
/* get rid of candles and burning oil potions;
we know this object isn't carried by hero,
nor is it migrating */
obj_extract_self(obj);
obfree(obj, (struct obj *) 0);
obj = (struct obj *) 0;
+ if (mtmp)
+ maybe_unhide_at(mtmp->mx, mtmp->my);
}
} else {