}
if (cfg.g_pass == VPX_RC_FIRST_PASS) {
- oxcf->allow_lag = 0;
- oxcf->lag_in_frames = 0;
+ oxcf->allow_lag = 0;
+ oxcf->lag_in_frames = 0;
} else {
- oxcf->allow_lag = (cfg.g_lag_in_frames) > 0;
- oxcf->lag_in_frames = cfg.g_lag_in_frames;
+ oxcf->allow_lag = (cfg.g_lag_in_frames) > 0;
+ oxcf->lag_in_frames = cfg.g_lag_in_frames;
}
// VBR only supported for now.
else if (cfg.rc_end_usage == VPX_Q)
oxcf->end_usage = USAGE_CONSTANT_QUALITY;
- oxcf->target_bandwidth = cfg.rc_target_bitrate;
+ oxcf->target_bandwidth = cfg.rc_target_bitrate;
oxcf->rc_max_intra_bitrate_pct = vp8_cfg.rc_max_intra_bitrate_pct;
oxcf->best_allowed_q = cfg.rc_min_quantizer;
oxcf->starting_buffer_level = cfg.rc_buf_initial_sz;
oxcf->optimal_buffer_level = cfg.rc_buf_optimal_sz;
- oxcf->two_pass_vbrbias = cfg.rc_2pass_vbr_bias_pct;
+ oxcf->two_pass_vbrbias = cfg.rc_2pass_vbr_bias_pct;
oxcf->two_pass_vbrmin_section = cfg.rc_2pass_vbr_minsection_pct;
oxcf->two_pass_vbrmax_section = cfg.rc_2pass_vbr_maxsection_pct;
oxcf->encode_breakout = vp8_cfg.static_thresh;
oxcf->play_alternate = vp8_cfg.enable_auto_alt_ref;
oxcf->noise_sensitivity = vp8_cfg.noise_sensitivity;
- oxcf->Sharpness = vp8_cfg.Sharpness;
+ oxcf->Sharpness = vp8_cfg.Sharpness;
- oxcf->two_pass_stats_in = cfg.rc_twopass_stats_in;
- oxcf->output_pkt_list = vp8_cfg.pkt_list;
+ oxcf->two_pass_stats_in = cfg.rc_twopass_stats_in;
+ oxcf->output_pkt_list = vp8_cfg.pkt_list;
oxcf->arnr_max_frames = vp8_cfg.arnr_max_frames;
- oxcf->arnr_strength = vp8_cfg.arnr_strength;
- oxcf->arnr_type = vp8_cfg.arnr_type;
+ oxcf->arnr_strength = vp8_cfg.arnr_strength;
+ oxcf->arnr_type = vp8_cfg.arnr_type;
oxcf->tuning = vp8_cfg.tuning;
oxcf->tile_columns = vp8_cfg.tile_columns;
- oxcf->tile_rows = vp8_cfg.tile_rows;
+ oxcf->tile_rows = vp8_cfg.tile_rows;
oxcf->lossless = vp8_cfg.lossless;
- oxcf->error_resilient_mode = cfg.g_error_resilient;
+ oxcf->error_resilient_mode = cfg.g_error_resilient;
oxcf->frame_parallel_decoding_mode = vp8_cfg.frame_parallel_decoding_mode;
oxcf->ss_number_layers = cfg.ss_number_layers;