/*
* The color scheme used is tailored for an IBM PC. It consists of the
- * standard 8 colors, folowed by their bright counterparts. There are
+ * standard 8 colors, followed by their bright counterparts. There are
* exceptions, these are listed below. Bright black doesn't mean very
* much, so it is used as the "default" foreground color of the screen.
*/
* To be consistent, one can assume that this map is in the player's mind and
* has no physical correspondence (eliminating illiteracy/blind/hands/hands
* free
- * concerns.) Therefore, this map is not exaustive nor detailed ("some
+ * concerns.) Therefore, this map is not exhaustive nor detailed ("some
* fountains").
* This makes it also subject to player conditions (amnesia).
*/
/* NetHack 3.6 macpopup.h $NHDT-Date: 1432512781 2015/05/25 00:13:01 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */
-/* Copyright (c) Nethack Develpment Team, 1999. */
+/* Copyright (c) Nethack Development Team, 1999. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef MACPOPUP_H
struct edog {
long droptime; /* moment dog dropped object */
- unsigned dropdist; /* dist of drpped obj from @ */
+ unsigned dropdist; /* dist of dropped obj from @ */
int apport; /* amount of training */
long whistletime; /* last time he whistled */
long hungrytime; /* will get hungry at this time */
char *oc_uname; /* called by user */
Bitfield(oc_name_known, 1);
Bitfield(oc_merge, 1); /* merge otherwise equal objects */
- Bitfield(oc_uses_known, 1); /* obj->known affects full decription */
+ Bitfield(oc_uses_known, 1); /* obj->known affects full description */
/* otherwise, obj->dknown and obj->bknown */
/* tell all, and obj->known should always */
/* be set for proper merging behavior */
*/
/* #define USE_VARARGS */ /* use <varargs.h> instead of <stdarg.h> */
-/* #define USE_OLDARGS */ /* don't use any variable argument facilites */
+/* #define USE_OLDARGS */ /* don't use any variable argument facilities */
#if defined(apollo) /* Apollos have stdarg(3) but not stdarg.h */
#define USE_VARARGS
break;
}
- /* Encumberance Checks */
+ /* Encumbrance Checks */
debugpline0("exerper: Encumber checks");
switch (near_capacity()) {
case MOD_ENCUMBER:
* if that isn't done, since it sets context.botlx when a menu or
* text display obliterates the status line.
*
- * To work around it, we call status_update() with ficticious
+ * To work around it, we call status_update() with fictitious
* index of BL_FLUSH (-1).
*/
if (context.botlx && !updated)
Strcpy(tmpbuf, plname);
*tmpbuf = highc(*tmpbuf); /* same adjustment as bottom line */
- /* as in background_enlighenment, when poly'd we need to use the saved
+ /* as in background_enlightenment, when poly'd we need to use the saved
gender in u.mfemale rather than the current you-as-monster gender */
Sprintf(buf, "%s the %s's attributes:", tmpbuf,
((Upolyd ? u.mfemale : flags.female) && urole.name.f)
Sprintf(buf, "%s blind",
!haseyes(youmonst.data) ? "innately"
: u.uroleplay.blind ? "permanently"
- /* better phrasing desparately wanted... */
+ /* better phrasing desperately wanted... */
: Blindfolded_only ? "deliberately"
: "temporarily");
if (wizard && (Blinded & TIMEOUT) != 0L
mtmp = isok(x, y) ? m_at(x, y) : 0;
/* might not kick monster if it is hidden and becomes revealed,
if it is peaceful and player declines to attack, or if the
- hero passes out due to enbumbrance with low hp; context.move
+ hero passes out due to encumbrance with low hp; context.move
will be 1 unless player declines to kick peaceful monster */
if (mtmp) {
oldglyph = glyph_at(x, y);
for (i = 0; i <= MAXLEVEL; i++)
map[i] = FALSE;
- /* get base and range and set those entried to true */
+ /* get base and range and set those entries to true */
count = level_range(lev->dlevel.dnum, pd->tmplevel[idx].lev.base,
pd->tmplevel[idx].lev.rand, pd->tmplevel[idx].chain,
pd, &start);
* template. Next pick one. Then try to place the next level. If
* sucessful, we're done. Otherwise, try another (and another) until
* all possible places have been tried. If all possible places have
- * been exausted, return false.
+ * been exhausted, return false.
*/
STATIC_OVL boolean
place_level(proto_index, pd)
/* Should not happen in general, but possible if in the process
* of being booted from the quest. The mapseen object gets
* removed during the expulsion but prior to leaving the level
- * [Since quest explusion no longer deletes quest mapseen data,
+ * [Since quest expulsion no longer deletes quest mapseen data,
* null return from find_mapseen() should now be impossible.]
*/
if (!(mptr = find_mapseen(&u.uz)))
return 0;
}
-int doeat() /* generic "eat" command funtion (see cmd.c) */
+int doeat() /* generic "eat" command function (see cmd.c) */
{
struct obj *otmp;
int basenutrit; /* nutrition of full item */
} else if (len > 1)
otmp->spe -= len >> 1;
else
- otmp->spe -= 1; /* Prevent infinite grafitti */
+ otmp->spe -= 1; /* Prevent infinite graffiti */
}
if (multi)
nomovemsg = "You finish defacing the dungeon.";
return (!!Blind);
}
-/* explicilty look at what is here, including all objects */
+/* explicitly look at what is here, including all objects */
int
dolook()
{
variant instead of attempting to support both. */
};
-/* singularize/pluralize decisiions common to both makesingular & makeplural
+/* singularize/pluralize decisions common to both makesingular & makeplural
*/
STATIC_OVL boolean
singplur_lookup(basestr, endstring, to_plural, alt_as_is)
/* things to disclose at end of game */
if (match_optname(opts, "disclose", 7, TRUE)) {
/*
- * The order that the end_disclore options are stored:
+ * The order that the end_disclose options are stored:
* inventory, attribs, vanquished, genocided,
* conduct, overview.
* There is an array in flags:
}
/*
- * Expell the player to the stairs on the parent of the quest dungeon.
+ * Expel the player to the stairs on the parent of the quest dungeon.
*
* This assumes that the hero is currently _in_ the quest dungeon and that
* there is a single branch to and from it.
if (!rn2(3))
forget_levels(rn2(25));
- /* 1 in 3 chance of forgeting some objects */
+ /* 1 in 3 chance of forgetting some objects */
if (!rn2(3))
forget_objects(rn2(25));
}
if (tmp > 0) {
- /* It's debateable whether a rusted blunt instrument
+ /* It's debatable whether a rusted blunt instrument
should do less damage than a pristine one, since
it will hit with essentially the same impact, but
there ought to some penalty for using damaged gear
|| (otyp == POT_WATER && (obj->blessed || obj->cursed))) {
if (obj->spe != ((obj->oclass == WAND_CLASS) ? -1 : 0)
&& otyp != WAN_CANCELLATION && /* can't cancel cancellation */
- otyp != MAGIC_LAMP && /* cancelling doesn't remove djini */
+ otyp != MAGIC_LAMP && /* cancelling doesn't remove djinni */
otyp != CANDELABRUM_OF_INVOCATION) {
costly_alteration(obj, COST_CANCEL);
obj->spe = (obj->oclass == WAND_CLASS) ? -1 : 0;
void gnome_wait_synch(void);
void gnome_cliparound(int x, int y);
/* The following function does the right thing. The nethack
- * gnome_cliparound (which lacks the winid) simply calls this funtion.
+ * gnome_cliparound (which lacks the winid) simply calls this function.
*/
void gnome_cliparound_proper(winid wid, int x, int y);
void gnome_print_glyph(winid wid, XCHAR_P x, XCHAR_P y, int glyph);