* transfer relevant generated monstr values to include/monsters.h;
* delete src/monstr.c.
*/
-static boolean ranged_attk(struct permonst *);
+static boolean mdlib_ranged_attk(struct permonst *);
/*
* This routine is designed to return an integer value which represents
n += (!!(ptr->geno & G_LGROUP)) << 1;
/* for ranged attacks */
- if (ranged_attk(ptr))
+ if (mdlib_ranged_attk(ptr))
n++;
/* for higher ac values */
/* returns True if monster can attack at range */
static boolean
-ranged_attk(register struct permonst* ptr)
+mdlib_ranged_attk(register struct permonst* ptr)
{
register int i, j;
register int atk_mask = (1 << AT_BREA) | (1 << AT_SPIT) | (1 << AT_GAZE);