CallInst *const SetInactive =
B.CreateIntrinsic(Intrinsic::amdgcn_set_inactive, Ty, {V, Identity});
- CallInst *const FirstDPP =
+ ExclScan =
B.CreateIntrinsic(Intrinsic::amdgcn_update_dpp, Ty,
{Identity, SetInactive, B.getInt32(DPP_WF_SR1),
B.getInt32(0xf), B.getInt32(0xf), B.getFalse()});
- ExclScan = FirstDPP;
- const unsigned Iters = 7;
- const unsigned DPPCtrl[Iters] = {
- DPP_ROW_SR1, DPP_ROW_SR2, DPP_ROW_SR3, DPP_ROW_SR4,
- DPP_ROW_SR8, DPP_ROW_BCAST15, DPP_ROW_BCAST31};
- const unsigned RowMask[Iters] = {0xf, 0xf, 0xf, 0xf, 0xf, 0xa, 0xc};
- const unsigned BankMask[Iters] = {0xf, 0xf, 0xf, 0xe, 0xc, 0xf, 0xf};
+ const unsigned Iters = 6;
+ const unsigned DPPCtrl[Iters] = {DPP_ROW_SR1, DPP_ROW_SR2,
+ DPP_ROW_SR4, DPP_ROW_SR8,
+ DPP_ROW_BCAST15, DPP_ROW_BCAST31};
+ const unsigned RowMask[Iters] = {0xf, 0xf, 0xf, 0xf, 0xa, 0xc};
+ const unsigned BankMask[Iters] = {0xf, 0xf, 0xe, 0xc, 0xf, 0xf};
// This loop performs an exclusive scan across the wavefront, with all lanes
// active (by using the WWM intrinsic).
for (unsigned Idx = 0; Idx < Iters; Idx++) {
- Value *const UpdateValue = Idx < 3 ? FirstDPP : ExclScan;
CallInst *const DPP = B.CreateIntrinsic(
Intrinsic::amdgcn_update_dpp, Ty,
- {Identity, UpdateValue, B.getInt32(DPPCtrl[Idx]),
+ {Identity, ExclScan, B.getInt32(DPPCtrl[Idx]),
B.getInt32(RowMask[Idx]), B.getInt32(BankMask[Idx]), B.getFalse()});
ExclScan = buildNonAtomicBinOp(B, Op, ExclScan, DPP);
; GFX8MORE: v_mov_b32_dpp v[[wave_shr1:[0-9]+]], v{{[0-9]+}} wave_shr:1 row_mask:0xf bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v[[wave_shr1]] row_shr:1 row_mask:0xf bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v[[wave_shr1]] row_shr:2 row_mask:0xf bank_mask:0xf
-; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v[[wave_shr1]] row_shr:3 row_mask:0xf bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v{{[0-9]+}} row_shr:4 row_mask:0xf bank_mask:0xe
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v{{[0-9]+}} row_shr:8 row_mask:0xf bank_mask:0xc
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v{{[0-9]+}} row_bcast:15 row_mask:0xa bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v[[wave_shr1:[0-9]+]], v{{[0-9]+}} wave_shr:1 row_mask:0xf bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v[[wave_shr1]] row_shr:1 row_mask:0xf bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v[[wave_shr1]] row_shr:2 row_mask:0xf bank_mask:0xf
-; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v[[wave_shr1]] row_shr:3 row_mask:0xf bank_mask:0xf
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v{{[0-9]+}} row_shr:4 row_mask:0xf bank_mask:0xe
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v{{[0-9]+}} row_shr:8 row_mask:0xf bank_mask:0xc
; GFX8MORE: v_mov_b32_dpp v{{[0-9]+}}, v{{[0-9]+}} row_bcast:15 row_mask:0xa bank_mask:0xf