return(MagickFalse);
/*
Generate a alpha scaling factor to generate a 4D cone on colorspace.
- Note that if one color is transparent, distance has no color component
+ Note that if one color is transparent, distance has no color component.
*/
if (p->matte != MagickFalse)
scale=(QuantumScale*p->alpha);
*/
MagickExport void PopPixelComponentMap(Image *image)
{
- if (image->map == 0)
- ThrowFatalException(ResourceLimitFatalError,"PixelComponentMapStack");
image->map--;
+ if (image->map < 0)
+ ThrowFatalException(ResourceLimitFatalError,"PixelComponentMapStack");
}
\f
/*
MagickExport void PushPixelComponentMap(Image *image,
const ChannelType channel_mask)
{
+ image->map++;
if (image->map >= MaxPixelComponentMaps)
ThrowFatalException(ResourceLimitFatalError,"PixelComponentMapStack");
- image->map++;
SetPixelComponentMap(image,channel_mask);
}
\f