<Someone> reported a couple cases where "it" could show up in killer names.
Chose his suggested fixes which result in short killer names.
do not let an attached iron ball drag the hero through a location that the hero
could not move normally
hero's appearance should change immediately after mimicing completes
+avoid some uses of "it" in killer messages
Platform- and/or Interface-Specific Fixes
killer_format = KILLED_BY_AN;
Sprintf(buf, "%s by %s",
moat ? "moat" : "pool of water",
- a_monnam(mtmp));
+ an(mtmp->data->mname));
killer = buf;
done(DROWNING);
} else if(mattk->aatyp == AT_HUGS)
You("touch %s.", mon_nam(mtmp));
if (!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
- Sprintf(kbuf, "attempting to saddle %s", a_monnam(mtmp));
- instapetrify(kbuf);
+ Sprintf(kbuf, "attempting to saddle %s", an(mtmp->data->mname));
+ instapetrify(kbuf);
}
}
if (ptr == &mons[PM_INCUBUS] || ptr == &mons[PM_SUCCUBUS]) {