// Replace the FrameIndex with fp/sp
MI.getOperand(FrameRegIdx).ChangeToRegister(FrameReg, false);
if (isSub) {
- if (AddrMode == ARMII::AddrMode5)
+ if (AddrMode == ARMII::AddrMode5 || AddrMode == ARMII::AddrMode5FP16)
// FIXME: Not consistent.
ImmedOffset |= 1 << NumBits;
else
// Otherwise, offset doesn't fit. Pull in what we can to simplify
ImmedOffset = ImmedOffset & Mask;
if (isSub) {
- if (AddrMode == ARMII::AddrMode5)
+ if (AddrMode == ARMII::AddrMode5 || AddrMode == ARMII::AddrMode5FP16)
// FIXME: Not consistent.
ImmedOffset |= 1 << NumBits;
else {
--- /dev/null
+; RUN: llc < %s -mtriple armv8a--none-eabi -mattr=+fullfp16 | FileCheck %s
+; RUN: llc < %s -mtriple armv8a--none-eabi -mattr=+fullfp16,+thumb-mode | FileCheck %s
+
+; Check that frame lowering for the fp16 instructions works correctly with
+; negative offsets (which happens when using the frame pointer).
+
+define void @foo(i32 %count) {
+entry:
+ %half_alloca = alloca half, align 2
+; CHECK: vstr.16 {{s[0-9]+}}, [{{r[0-9]+}}, #-10]
+ store half 0.0, half* %half_alloca
+ call void @bar(half* %half_alloca)
+
+ ; A variable-sized alloca to force the above store to use the frame pointer
+ ; instead of the stack pointer, and so need a negative offset.
+ %var_alloca = alloca i32, i32 %count
+ call void @baz(i32* %var_alloca)
+ ret void
+}
+
+declare void @bar(half*)
+declare void @baz(i32*)