From the newsgroup: using #chat to talk to a "meditating"
monster like quest nemesis or Medusa could elicilit responses
without waking it up (at least if you moved fast enough enough
to probe it before it got its next turn).
a possible display problem if the worm is cut in two)
fix fountain noises on some special levels (castle, valk home, various mines)
disallow mounting a trapped steed to avoid inappropriate trap effects
+#chat with meditating monster will rouse it
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)sounds.c 3.4 2001/02/14 */
+/* SCCS Id: @(#)sounds.c 3.4 2002/05/06 */
/* Copyright (c) 1989 Janet Walz, Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
return(0);
}
+ /* if this monster is waiting for something, prod it into action */
+ mtmp->mstrategy &= ~STRAT_WAITMASK;
+
if (mtmp->mtame && mtmp->meating) {
if (!canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);