In VP9, the order for frame header was: [0] smooth, [1] regular, [2]
sharp, [3] bilinear. Per-block, the order was [0] regular, [1] smooth
and [2] sharp. For VP10, swap smooth/regular in the frame header so
that the block ordering and frame header ordering are interchangeable.
See issue #1046.
Change-Id: Ic9ec5964874375e40cd59bef50b489a76cbe4365
}
static INTERP_FILTER read_interp_filter(struct vpx_read_bit_buffer *rb) {
- const INTERP_FILTER literal_to_filter[] = { EIGHTTAP_SMOOTH,
- EIGHTTAP,
- EIGHTTAP_SHARP,
- BILINEAR };
- return vpx_rb_read_bit(rb) ? SWITCHABLE
- : literal_to_filter[vpx_rb_read_literal(rb, 2)];
+ return vpx_rb_read_bit(rb) ? SWITCHABLE : vpx_rb_read_literal(rb, 2);
}
static void setup_display_size(VP10_COMMON *cm,
static void write_interp_filter(INTERP_FILTER filter,
struct vpx_write_bit_buffer *wb) {
- const int filter_to_literal[] = { 1, 0, 2, 3 };
-
vpx_wb_write_bit(wb, filter == SWITCHABLE);
if (filter != SWITCHABLE)
- vpx_wb_write_literal(wb, filter_to_literal[filter], 2);
+ vpx_wb_write_literal(wb, filter, 2);
}
static void fix_interp_filter(VP10_COMMON *cm, FRAME_COUNTS *counts) {