params:ViewInfo , global view variable defined in viewport.c
return value:none
*/
-static void glexpose_grid(ViewInfo * view)
+static void glexpose_grid(ViewInfo * vi)
{
//drawing grids
float x, y;
- if (view->gridVisible) {
+ if (vi->gridVisible) {
glPointSize(1);
glBegin(GL_POINTS);
- glColor4f(view->gridColor.R, view->gridColor.G, view->gridColor.B,
- view->gridColor.A);
- for (x = view->bdxLeft; x <= view->bdxRight;
- x = x + view->gridSize) {
- for (y = view->bdyBottom; y <= view->bdyTop;
- y = y + view->gridSize) {
+ glColor4f(vi->gridColor.R, vi->gridColor.G, vi->gridColor.B,
+ vi->gridColor.A);
+ for (x = vi->bdxLeft; x <= vi->bdxRight;
+ x = x + vi->gridSize) {
+ for (y = vi->bdyBottom; y <= vi->bdyTop;
+ y = y + vi->gridSize) {
glVertex3f(x, y, 0);
}
}