...when alignment was toggled by helm of opposite alignment. The
touch/retouch code is quite convoluted, but I think this simple
change is the right fix.
using /? to look up something by name, supplying multiple spaces (with no
other characters) as the name triggered impossible "singular of null?"
add support for the 'altmeta' option to the 'what-does' command ('&' or '?f')
+when wielded weapon becomes untouchable (after alignment change or polymorph)
+ hero could be 'blasted by its power' twice in succession
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
bane = bane_applies(get_artifact(obj), &youmonst);
/* nothing else to do if hero can successfully handle this object */
- if (!ag && !bane)
+ if (!ag && !bane && !touch_blasted)
return 1;
/* hero can't handle this object, but didn't get touch_artifact()'s