-.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.281 $ $NHDT-Date: 1539564402 2018/10/15 00:46:42 $
+.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.282 $ $NHDT-Date: 1539728282 2018/10/16 22:18:02 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
.ds vr "NetHack 3.6
.ds f0 "\*(vr
.ds f1
-.ds f2 "October 14, 2018
+.ds f2 "October 16, 2018
.
.\" labeled paragraph start (should be part of tmac.n, but I don't want to
.\" make changes to that file)
items, and a particular affinity for dweomercraft. Although seemingly weak
and easy to overcome at first sight, an experienced Wizard is a deadly foe.
.pg
-You may also choose the race of your character:
+You may also choose the race of your character (within limits; most
+roles have restrictions on which races are eligible for them):
.pg
\fIDwarves\fP are smaller than humans or elves, but are stocky and solid
individuals. Dwarves' most notable trait is their great expertise in mining
Engrave a message on the floor.
.sd
.si
-E- - write in the dust with your fingers.
+E\- - write in the dust with your fingers.
.ei
.ed
.lp ""
you hand-to-hand (but if you attack, you will rub it out); this is
often useful to give yourself a breather.
.lp f
-Fire one of the objects placed in your quiver (or quiver sack, or that you
-have at the ready). You may select
-ammunition with a previous `Q' command, or let the computer pick
-something appropriate if
+Fire (shoot or throw) one of the objects placed in your quiver (or
+quiver sack, or that you have at the ready).
+You may select ammunition with a previous \(oqQ\(cq command, or let the
+computer pick something appropriate if
.op autoquiver
is true.
+.lp ""
+See also \(oqt\(cq (throw) for more general throwing and shooting.
.lp i
List your inventory (everything you're carrying).
.lp I
.PL IC
list all items known to be cursed;
.PL IX
-list all items whose bless/curse status is known;
+list all items whose bless/curse status is unknown;
.PL I$
count your money.
.PE
.lp \(haR
Redraw the screen.
.lp s
-Search for secret doors and traps around you. It usually takes several
-tries to find something.
+Search for secret doors and traps around you.
+It usually takes several tries to find something.
+.lp ""
+Can also be used to figure out whether there is still a monster at
+an adjacent \(lqremembered, unseen monster\(rq marker.
.lp S
-Save (and suspend) the game. The game will be restored automatically the
-next time you play.
+Save the game (which suspends play and exits the program).
+The saved game will be restored automatically the next time you play
+using the same character name.
+.lp ""
+In normal play, once a saved game is restored the file used to hold
+the saved data is deleted.
+In explore mode, once restoration is accomplished you are asked whether
+to keep or delete the file.
+Keeping the file makes it feasible to play for a while then quit
+without saving and later restore again.
+.lp ""
+There is no ``save current game state and keep playing'' command, not
+even in explore mode where saved game files can be kept and re-used.
.lp t
Throw an object or shoot a projectile.
+.lp ""
+There's no separate \(lqshoot\(rq command.
+If you throw an arrow while wielding a bow, you are shooting
+that arrow and any weapon skill bonus or penalty for bow applies.
+If you throw an arrow while not wielding a bow, you are throwing
+it by hand and it will generally be less effective than when shot.
+.lp ""
+See also \(oqf\(cq (fire) for throwing or shooting an item pre-selected
+via the \(oqQ\(cq (quiver) command.
.lp T
Take off armor.
.lp ""
Wield weapon.
.sd
.si
-w- - wield nothing, use your bare hands.
+w\- - wield nothing, use your bare (or gloved) hands.
.ei
.ed
Some characters can wield two weapons at once; use the `X' command
shows most of the various items of information from the status line(s)
in a less terse form, including several additional things which don't
appear in the normal status display due to space considerations.
+.lp ""
+In normal play, that's all that \(oq\(haX\(cq displays.
+In explore mode, the role and status feedback is augmented by the
+information provided by \fIenlightenment\fP magic.
.lp z
Zap a wand.
.sd
%.au
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.6 by Mike Stephenson and others)}
-\date{October 14, 2018}
+\date{October 16, 2018}
\maketitle
\elist
%.pg
-You may also choose the race of your character:
+You may also choose the race of your character (within limits; most
+roles have restrictions on which races are eligible for them):
%.pg
%
often useful to give yourself a breather.
%.lp
\item[\tb{f}]
-Fire one of the objects placed in your quiver (or quiver sack, or that you
-have at the ready). You may select
-ammunition with a previous `{\tt Q}' command, or let the computer pick
-something appropriate if {\it autoquiver\/} is true.
+Fire (shoot or throw) one of the objects placed in your quiver (or
+quiver sack, or that you have at the ready).
+You may select ammunition with a previous `{\tt Q}' command, or let the
+computer pick something appropriate if {\it autoquiver\/} is true.\\
+%.lp ""
+See also `{\tt t}' (throw) for more general throwing and shooting.
%.lp
\item[\tb{i}]
List your inventory (everything you're carrying).
Redraw the screen.
%.lp
\item[\tb{s}]
-Search for secret doors and traps around you. It usually takes several
-tries to find something.
+Search for secret doors and traps around you.
+It usually takes several tries to find something.\\
+%.lp ""
+Can also be used to figure out whether there is still a monster at
+an adjacent ``remembered, unseen monster'' marker.
%.lp
\item[\tb{S}]
-Save (and suspend) the game. The game will be restored automatically the
-next time you play.
+Save the game (which suspends play and exits the program).
+The saved game will be restored automatically the next time you play
+using the same character name.\\
+%.lp ""
+In normal play, once a saved game is restored the file used to hold
+the saved data is deleted.
+In explore mode, once restoration is accomplished you are asked whether
+to keep or delete the file.
+Keeping the file makes it feasible to play for a while then quit
+without saving and later restore again.\\
+%.lp ""
+There is no ``save current game state and keep playing'' command, not
+even in explore mode where saved game files can be kept and re-used.
%.lp
\item[\tb{t}]
-Throw an object or shoot a projectile.
+Throw an object or shoot a projectile.\\
+%.lp ""
+There's no separate ``shoot'' command.
+If you ``throw'' an arrow while wielding a bow, you are shooting
+that arrow and any weapon skill bonus or penalty for bow applies.
+If you ``throw'' an arrow while not wielding a bow, you are throwing
+it by hand and it will generally be less effective than when shot.\\
+%.lp ""
+See also `{\tt f}' (fire) for throwing or shooting an item pre-selected
+via the `{\tt Q}' (quiver) command.
%.lp
\item[\tb{T}]
Take off armor.\\
Wield weapon.\\
%.sd
%.si
-{\tt w-} --- wield nothing, use your bare hands.\\
+{\tt w-} --- wield nothing, use your bare (or gloved) hands.\\
%.ei
%.ed
Some characters can wield two weapons at once; use the `{\tt X}' command
along with your patron deity and his or her opposition. It also
shows most of the various items of information from the status line(s)
in a less terse form, including several additional things which don't
-appear in the normal status display due to space considerations.
+appear in the normal status display due to space considerations.\\
+%.lp ""
+In normal play, that's all that `{\tt \^{}X}' displays.
+In explore mode, the role and status feedback is augmented by the
+information provided by {\it enlightenment\/} magic.
%.lp
\item[\tb{z}]
Zap a wand.\\