from that zap, not just worn armor which falls off due to shape change
sparkle option for display effects was ignored on explosions
level teleport while on a sleeping steed caused panic and possible crash
+breaking wand of digging causing a shopkeeper to fall left unpaid items unpaid
Platform- and/or Interface-Specific Fixes
} else {
get_level(&tolevel, depth(&u.uz) + 1);
}
+ if (mtmp->isshk) make_angry_shk(mtmp, 0, 0);
migrate_to_level(mtmp, ledger_no(&tolevel),
MIGR_RANDOM, (coord *)0);
}
ESHK(shkp)->following = 1;
}
-/* used when the shkp is teleported out of his shop,
+/* used when the shkp is teleported or falls (ox == 0) out of his shop,
* or when the player is not on a costly_spot and he
* damages something inside the shop. these conditions
* must be checked by the calling function.
which makes this message look pretty silly, so temporarily restore
her original location during the call to Monnam. */
sx = shkp->mx, sy = shkp->my;
- if (cansee(ox, oy) && !cansee(sx, sy))
+ if (isok(ox, oy) && cansee(ox, oy) && !cansee(sx, sy))
shkp->mx = ox, shkp->my = oy;
pline("%s %s!", Monnam(shkp),
!ANGRY(shkp) ? "gets angry" : "is furious");