Sysroot, OS);
}
+/// \brief Add an appropriate #include/#import for the given header within
+/// the current module context.
+static void addHeaderInclude(StringRef Header,
+ bool IsBuiltinModule,
+ const LangOptions &LangOpts,
+ llvm::SmallString<256> &Includes) {
+ if (IsBuiltinModule) {
+ // Our own builtin headers play some evil tricks that depend both on
+ // knowing that our headers will be found first and on include_next. To
+ // Make sure these include_next tricks work, we include with <> and
+ // just the filename itself rather than using an absolutely path.
+ // FIXME: Is there some sensible way to generalize this?
+ Includes += "#include <";
+ Includes += llvm::sys::path::filename(Header);
+ Includes += ">\n";
+ return;
+ }
+
+ if (LangOpts.ObjC1)
+ Includes += "#import \"";
+ else
+ Includes += "#include \"";
+ Includes += Header;
+ Includes += "\"\n";
+}
+
/// \brief Collect the set of header includes needed to construct the given
/// module.
///
FileManager &FileMgr,
ModuleMap &ModMap,
clang::Module *Module,
+ bool IsBuiltinModule,
llvm::SmallString<256> &Includes) {
// Don't collect any headers for unavailable modules.
if (!Module->isAvailable())
return;
// Add includes for each of these headers.
- for (unsigned I = 0, N = Module->Headers.size(); I != N; ++I) {
- if (LangOpts.ObjC1)
- Includes += "#import \"";
- else
- Includes += "#include \"";
- Includes += Module->Headers[I]->getName();
- Includes += "\"\n";
- }
+ for (unsigned I = 0, N = Module->Headers.size(); I != N; ++I)
+ addHeaderInclude(Module->Headers[I]->getName(), IsBuiltinModule, LangOpts,
+ Includes);
if (const FileEntry *UmbrellaHeader = Module->getUmbrellaHeader()) {
- if (Module->Parent) {
- // Include the umbrella header for submodules.
- if (LangOpts.ObjC1)
- Includes += "#import \"";
- else
- Includes += "#include \"";
- Includes += UmbrellaHeader->getName();
- Includes += "\"\n";
- }
+ if (Module->Parent)
+ addHeaderInclude(UmbrellaHeader->getName(), IsBuiltinModule, LangOpts,
+ Includes);
} else if (const DirectoryEntry *UmbrellaDir = Module->getUmbrellaDir()) {
// Add all of the headers we find in this subdirectory.
llvm::error_code EC;
if (ModMap.isHeaderInUnavailableModule(Header))
continue;
- // Include this header umbrella header for submodules.
- if (LangOpts.ObjC1)
- Includes += "#import \"";
- else
- Includes += "#include \"";
- Includes += Dir->path();
- Includes += "\"\n";
+ // Include this header.
+ addHeaderInclude(Dir->path(), IsBuiltinModule, LangOpts, Includes);
}
}
for (clang::Module::submodule_iterator Sub = Module->submodule_begin(),
SubEnd = Module->submodule_end();
Sub != SubEnd; ++Sub)
- collectModuleHeaderIncludes(LangOpts, FileMgr, ModMap, *Sub, Includes);
+ collectModuleHeaderIncludes(LangOpts, FileMgr, ModMap, *Sub,
+ IsBuiltinModule, Includes);
}
bool GenerateModuleAction::BeginSourceFileAction(CompilerInstance &CI,
const FileEntry *UmbrellaHeader = Module->getUmbrellaHeader();
// Collect the set of #includes we need to build the module.
+ bool IsBuiltinModule = StringRef(Module->Name).startswith("_Builtin_");
llvm::SmallString<256> HeaderContents;
collectModuleHeaderIncludes(CI.getLangOpts(), CI.getFileManager(),
CI.getPreprocessor().getHeaderSearchInfo().getModuleMap(),
- Module, HeaderContents);
+ Module, IsBuiltinModule, HeaderContents);
if (UmbrellaHeader && HeaderContents.empty()) {
// Simple case: we have an umbrella header and there are no additional
// includes, we can just parse the umbrella header directly.