[.sys .os2] -- OS/2
[.sys .share .sounds] -- AIFF format audio files
[.sys .unix] -- guess :-)
- [.sys .unit .hints] -- configuration data for setup.sh
+ [.sys .unix .hints] -- configuration data for setup.sh
[.sys .wince] -- Windows CE
[.sys .wince .ceinc] -- more WinCE
[.sys .wince .ceinc .sys] -- ditto
[.sys .winnt] -- Windows NT
+ [.win .curses] - window routines for curses interface
[.win .gem] -- window routines for Atari/GEM
[.win .gnome] -- window routines for Unix/GNOME
[.win .Qt] -- window routines for Qt
through 3.6.4 should work. The scoreboard file (RECORD) from 3.6.x
or 3.4.x or 3.3.x will work.
-2. To specify user-preference options in your environment, define the
+2. If pline.c fails to compile, edit vmsconf.h and uncomment
+ #define NO_VSNPRINTF
+ to avoid calling a C library routine that wasn't available on older
+ versions of VMS. (Note: in the distributed sources, this has already
+ been uncommented.)
+
+3. vmsbuild.com includes commands to try to build the 'curses' interface
+ but they won't work. That interface requires 'ncurses' or 'PDcurses',
+ not the older 'curses' (neither the VMS-specific variation nor the
+ BSD-derived one) included with the C run-time library.
+
+4. To specify user-preference options in your environment, define the
logical name NETHACKOPTIONS to have the value of a quoted string
containing a comma separated list of option values. The option names
are case-insensitive.
placed in the playground directory by install.com. Also, an example
configuration file can be found in [.win.X11]nethack.rc.)
-3. [As mentioned above, the set of Makefiles is out of date so disregard
+5. [As mentioned above, the set of Makefiles is out of date so disregard
this note....]
Instead of using vmsbuild.com to compile and link everything, you can
use the set of Makefiles found in the vms subdirectory, provided you
[Note: Makefile.* have been updated occasionally but not exercised
for a long time, so might not be in working order.]
-4. termcap is an ASCII data file containing descriptions of terminal
+6. termcap is an ASCII data file containing descriptions of terminal
capabilities and the escape sequences that software must use to take
advantage of them. If you do not already have a termcap file in use
on your system there is a small one in file [.SYS.SHARE]TERMCAP. It
termcap file, otherwise a message about "Unknown terminal type" will
be printed and NetHack will exit.
-5. Both vmsbuild.com and Makefile.src have provisions to build nethack's
+7. Both vmsbuild.com and Makefile.src have provisions to build nethack's
'curses' interface, but the source code for it won't compile using
the implementation of curses which is supplied with VMS.
-6. NetHack contains code which attempts to make it secure in case it's
+8. NetHack contains code which attempts to make it secure in case it's
installed with privileges (to allow the playground to be protected
against world write access). This has only undergone limited testing,
so install NetHack with privileges at your own risk. If you discover
built NetHack, you can relink with tracebacks disabled by doing
$ @[.SYS.VMS]VMSBUILD "LINK" "" "" "/noTrace/noDebug"
-7. If you can't or won't install nethack.exe with privileges and if you
+9. If you can't or won't install nethack.exe with privileges and if you
don't have access to a privileged account yourself, then if you intend
to allow other users to access your copy of NetHack you should probably
place an ACL on the playground directory and its save subdirectory.
you to run recover.exe on behalf of other users, because you won't be
able to create files owned by them unless you have elevated privileges.
-8. Many NetHack commands can be aborted by sending it the <escape>
+10. Many NetHack commands can be aborted by sending it the <escape>
character when it wants input. This is displayed as ESC inside the
game. Digital VK201 keyboards (used by VT2xx and VT3xx and older
VAXstations) and VK401 keyboards (used by VT4xx, newer VAXstations,
be sure to remember to eventually reattach to the NetHack subprocess;
otherwise the game in progress won't get saved when you logout.
-9. NetHack optionally maintains a logfile which receives one line appended
+11. NetHack optionally maintains a logfile which receives one line appended
to it whenever a game ends. This can be disabled entirely by adding
an "#undef LOGFILE" directive to vmsconf.h prior to building the
program, or it can be disabled later by removing the file(s) LOGFILE.;*
more elaborate log file named XLOGFILE containing more information is
handled similarly.
-10. Some attempt at support for VMS versions earlier than V4.6 has been
+12. Some attempt at support for VMS versions earlier than V4.6 has been
included, but no such obsolete system was available for testing it.
vmsbuild.com detects the need for the extra support routines and
arranges automatically for them to be compiled. The reason that
[That was written many years ago and the chance of it still working
is very small.]
-11. vmsbuild.com collects almost all of the object files (xxx.OBJ) into
+13. vmsbuild.com collects almost all of the object files (xxx.OBJ) into
an object library (NETHACK.OLB) as it compiles the source files.
This should prevent the quota-exceeded problems from the linker
that some sites have reported for prior versions. Note that if you
If you forget to replace the library entry, your newly compiled code
will not be included in the new executable image.
-12. To access "wizard mode"--intended for debugging purposes, not to
+14. To access "wizard mode"--intended for debugging purposes, not to
spoil the game with unlimited wishes--you must be running from the
username compiled into the game via Local_WIZARD in vmsconf.h, and
you must specify "-D" on the command line when invoking NetHack.
Any character name you specify will be ignored in favor of "wizard".
[More out of date information. Rather than compile-time Local_WIZARD,
- uses(s) allowed to entre wizard mode are now controlled by the entry
+ users(s) allowed to entre wizard mode are now controlled by the entry
WIZARDS in the file SYSCONF.]
-13. At program startup time, NetHack uses the empty file PERM to prevent
+15. At program startup time, NetHack uses the empty file PERM to prevent
two different processes from using the same character name (under the
same UIC ownership) at the same time. It does this by temporarily
giving that file a second directory entry named PERM.LOCK, then
is accomplished using temporary entry RECORD.LOCK and LOGFILE using
entry LOGFILE.LOCK.
-14. Unless you have both Motif and the Athena Widget set from MIT, you
+16. Unless you have both Motif and the Athena Widget set from MIT, you
will not be able to use the X11 interface on VMS. Even if you do
have both those things, such a configuration has not been tested and
there are no provisions for it in vmsbuild.com. Makefile.src does
window manager in order for any changes to take effect; it's easiest
to just make the session manager quit and then log in again.
-15. If necessary, send problem reports via e-mail to
+17. If necessary, send problem reports via e-mail to
<devteam@nethack.org>
Always include version information for NetHack, the operating system,
and the C compiler used.
20-OCT-2003
minimally updated 9-NOV-2015...
and again 5-MAY-2019...
+and yet again 26-JAN-2020...
# NetHack 3.6 Install.vms $NHDT-Date: 1575245132 2019/12/02 00:05:32 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.16 $
# Copyright (c) 2003 by Robert Patrick Rankin