trapeffect_arrow_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
struct obj *otmp;
trapeffect_dart_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
struct obj *otmp;
trapeffect_rocktrap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
struct obj *otmp;
trapeffect_slp_gas_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
seetrap(trap);
trapeffect_rust_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
struct obj *otmp;
trapeffect_fire_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
seetrap(trap);
trapeffect_telep_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
seetrap(trap);
trapeffect_statue_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
(void) activate_statue_trap(trap, u.ux, u.uy, FALSE);
trapeffect_anti_magic(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
seetrap(trap);
trapeffect_rolling_boulder_trap(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
int style = ROLL | (trap->tseen ? LAUNCH_KNOWN : 0);
trapeffect_vibrating_square(mtmp, trap, trflags)
struct monst *mtmp;
struct trap *trap;
-unsigned trflags;
+unsigned trflags UNUSED;
{
if (mtmp == &g.youmonst) {
feeltrap(trap);