{
int x, y;
- /* Nick Atty: limit the points at the edge. Note that this also
- * nicely kills any plotting for rectangles completely outside the
- * window as it makes the tests in the for loops fail
- */
- if (x1 < 0) {
- x1 = 0;
- }
- if (x1 > gdImageSX(im)) {
- x1 = gdImageSX(im);
- }
- if(y1 < 0) {
- y1 = 0;
- }
- if (y1 > gdImageSY(im)) {
- y1 = gdImageSY(im);
+
+ if (x1 == x2 && y1 == y2) {
+ gdImageSetPixel(im, x1, y1, color);
+ return;
}
if (x1 > x2) {
x = x1;
y2 = y;
}
+ if (x1 < 0) {
+ x1 = 0;
+ }
+
+ if (x2 >= gdImageSX(im)) {
+ x2 = gdImageSX(im) - 1;
+ }
+
+ if (y1 < 0) {
+ y1 = 0;
+ }
+
+ if (y2 >= gdImageSY(im)) {
+ y2 = gdImageSY(im) - 1;
+ }
+
for (y = y1; (y <= y2); y++) {
for (x = x1; (x <= x2); x++) {
gdImageSetPixel (im, x, y, color);