Stmt* getStmt() const { return B[Idx]; }
CFGBlock* getBlock() const { return &B; }
+
+ bool hasGeneratedNode() const { return HasGeneratedNode; }
};
CleanedState = getLastNode()->getState();
}
+ bool hasGeneratedNode() const { return NB.hasGeneratedNode(); }
+
void setObjCMsgExprAuditors(GRAuditor<StateTy> **B,
GRAuditor<StateTy> **E) {
ObjCMsgExprAuditBeg = B;
// If no nodes were generated, generate a new node that has all the
// dead mappings removed.
- if (Dst.size() == 1 && *Dst.begin() == StmtEntryNode)
+ if (Dst.size() == 1 && *Dst.begin() == StmtEntryNode &&
+ !Builder->hasGeneratedNode())
builder.generateNode(S, GetState(StmtEntryNode), StmtEntryNode);
// NULL out these variables to cleanup.