and not stopping if tossed out of the quest
Pull request from entrez: a running or travelling hero who passes
next to the quest leader and gets tossed back through the portal for
some reason would keep on running on the far side.
Closes #797
(message is confused; it should say "long worm" without tail)
dropping things with 'D' wouldn't merge them with compatible items already at
that floor spot because use of obj->bypass made them seem incompatible
+a hero on the quest home level who runs or travels past the quest leader and
+ gets tossed out of the quest for some reason would keep running on the
+ far side of the quest portal
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository