-/* NetHack 3.6 hack.c $NHDT-Date: 1462663937 2016/05/07 23:32:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.165 $ */
+/* NetHack 3.6 hack.c $NHDT-Date: 1464485934 2016/05/29 01:38:54 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.168 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
* When guessing and trying to travel as close as possible
* to an unreachable target space, don't include spaces
* that would never be picked as a guessed target in the
- * travel matrix describing player-reachable spaces.
- * This stops travel from getting confused and moving the
- * player back and forth in certain degenerate configurations
- * of sight-blocking obstacles, e.g.
+ * travel matrix describing hero-reachable spaces.
+ * This stops travel from getting confused and moving
+ * the hero back and forth in certain degenerate
+ * configurations of sight-blocking obstacles, e.g.
*
- * T 1. Dig this out and carry enough to not be
- * #### able to squeeze through diagonal gaps.
- * #--.--- Stand at @ and target travel at space T.
- * @.....
- * |.....
+ * T 1. Dig this out and carry enough to not be
+ * #### able to squeeze through diagonal gaps.
+ * #--.--- Stand at @ and target travel at space T.
+ * @.....
+ * |.....
*
- * T 2. couldsee() marks spaces marked a and x as
- * #### eligible guess spaces to move the player
- * a--.--- towards. Space a is closest to T, so it gets
- * @xxxxx chosen. Travel system moves @ right to travel
- * |xxxxx to space a.
+ * T 2. couldsee() marks spaces marked a and x
+ * #### as eligible guess spaces to move the hero
+ * a--.--- towards. Space a is closest to T, so it
+ * @xxxxx gets chosen. Travel system moves @ right
+ * |xxxxx to travel to space a.
*
- * T 3. couldsee() marks spaces marked b, c and x
- * #### as eligible guess spaces to move the player
- * a--c--- towards. Since findtravelpath() is called
- * b@xxxx repeatedly during travel, it doesn't remember
- * |xxxxx that it wanted to go to space a, so in
- * comparing spaces b and c, b is chosen, since
- * it seems like the closest eligible space to T.
- * Travel system moves @ left to go to space b.
+ * T 3. couldsee() marks spaces marked b, c and x
+ * #### as eligible guess spaces to move the hero
+ * a--c--- towards. Since findtravelpath() is called
+ * b@xxxx repeatedly during travel, it doesn't
+ * |xxxxx remember that it wanted to go to space a,
+ * so in comparing spaces b and c, b is
+ * chosen, since it seems like the closest
+ * eligible space to T. Travel system moves @
+ * left to go to space b.
*
- * 4. Go to 2.
+ * 4. Go to 2.
*
- * By limiting the travel matrix here, space a in the example
- * above is never included in it, preventing the cycle.
+ * By limiting the travel matrix here, space a in the
+ * example above is never included in it, preventing
+ * the cycle.
*/
if (!isok(nx, ny) || (guess && !couldsee(nx, ny)))
continue;
nomul(0);
/* reset run so domove run checks work */
context.run = 8;
- iflags.travelcc.x = iflags.travelcc.y =
- -1;
+ iflags.travelcc.x = iflags.travelcc.y = -1;
}
return TRUE;
}