uint32_t attr = (g_attribute == 0) ? attrib_gr_normal : g_attribute;
int ry;
+#ifdef ENHANCED_SYMBOLS
if (SYMHANDLING(H_UTF8) && glyphinfo->gm.u && glyphinfo->gm.u->utf8str) {
ch = glyphinfo->gm.u->utf32ch;
if (vesa_pixel_size > 8 && glyphinfo->gm.u->ucolor != 0) {
attr = glyphinfo->gm.u->ucolor | 0x80000000;
}
}
+#endif
row = currow;
col = curcol;
vesa_SwitchMode(vesa_mode);
vesa_SetViewPort();
windowprocs.win_cliparound = vesa_cliparound;
+#ifdef ENHANCED_SYMBOLS
if (vesa_pixel_size > 8) {
windowprocs.wincap2 |= WC2_U_24BITCOLOR;
}
+#endif
#ifdef USE_TILES
paletteptr = get_palette();
iflags.tile_view = TRUE;
int attr;
int ry;
+#ifdef ENHANCED_SYMBOLS
if (psf_font != NULL && SYMHANDLING(H_UTF8) && glyphinfo->gm.u
&& glyphinfo->gm.u->utf8str) {
ch = glyphinfo->gm.u->utf32ch;
}
+#endif
/* If statue glyph, map to the generic statue */
#if 0