return llvm::DIFile(cast<llvm::MDNode>(it->second));
}
- llvm::DIFile F = DebugFactory.CreateFile(PLoc.getFilename(),
- getCurrentDirname(), TheCU);
+ // FIXME: We shouldn't even need to call 'makeAbsolute()' in the cases
+ // where we can consult the FileEntry.
+ llvm::sys::Path AbsFileName(PLoc.getFilename());
+ AbsFileName.makeAbsolute();
+
+ llvm::DIFile F = DebugFactory.CreateFile(AbsFileName.getLast(),
+ AbsFileName.getDirname(), TheCU);
DIFileCache[fname] = F;
return F;
return PLoc.getColumn();
}
-llvm::StringRef CGDebugInfo::getCurrentDirname() {
- if (!CWDName.empty())
- return CWDName;
- char *CompDirnamePtr = NULL;
- llvm::sys::Path CWD = llvm::sys::Path::GetCurrentDirectory();
- CompDirnamePtr = DebugInfoNames.Allocate<char>(CWD.size());
- memcpy(CompDirnamePtr, CWD.c_str(), CWD.size());
- return CWDName = llvm::StringRef(CompDirnamePtr, CWD.size());
-}
-
-/// getCompDirname - AT_comp_dir is empty if filename is absulte otherwise
-/// it points to compilation directory.
-llvm::StringRef CGDebugInfo::getCompDirname(llvm::StringRef Filename) {
- llvm::sys::Path FilePath(Filename);
- if (FilePath.isAbsolute())
- return llvm::StringRef();
- return getCurrentDirname();
-}
-
/// CreateCompileUnit - Create new compile unit.
void CGDebugInfo::CreateCompileUnit() {
if (MainFileName.empty())
MainFileName = "<unknown>";
+ llvm::sys::Path AbsFileName(MainFileName);
+ AbsFileName.makeAbsolute();
+
// The main file name provided via the "-main-file-name" option contains just
// the file name itself with no path information. This file name may have had
// a relative path, so we look into the actual file entry for the main
// file to determine the real absolute path for the file.
std::string MainFileDir;
- if (const FileEntry *MainFile = SM.getFileEntryForID(SM.getMainFileID())) {
+ if (const FileEntry *MainFile = SM.getFileEntryForID(SM.getMainFileID()))
MainFileDir = MainFile->getDir()->getName();
- if (MainFileDir != ".")
- MainFileName = MainFileDir + "/" + MainFileName;
- }
+ else
+ MainFileDir = AbsFileName.getDirname();
- // Save filename string.
- char *FilenamePtr = DebugInfoNames.Allocate<char>(MainFileName.length());
- memcpy(FilenamePtr, MainFileName.c_str(), MainFileName.length());
- llvm::StringRef Filename(FilenamePtr, MainFileName.length());
-
unsigned LangTag;
const LangOptions &LO = CGM.getLangOptions();
if (LO.CPlusPlus) {
// Create new compile unit.
TheCU = DebugFactory.CreateCompileUnit(
- LangTag, Filename, getCompDirname(Filename),
- Producer, true,
+ LangTag, AbsFileName.getLast(), MainFileDir, Producer, true,
LO.Optimize, CGM.getCodeGenOpts().DwarfDebugFlags, RuntimeVers);
}
/// DebugInfoNames - This is a storage for names that are
/// constructed on demand. For example, C++ destructors, C++ operators etc..
llvm::BumpPtrAllocator DebugInfoNames;
- llvm::StringRef CWDName;
llvm::DenseMap<const char *, llvm::WeakVH> DIFileCache;
llvm::DenseMap<const FunctionDecl *, llvm::WeakVH> SPCache;
llvm::DIDescriptor getContextDescriptor(const Decl *Decl,
llvm::DIDescriptor &CU);
- /// getCompDirname - AT_comp_dir is empty if filename is absulte otherwise
- /// it points to compilation directory.
- llvm::StringRef getCompDirname(llvm::StringRef Filename);
-
- /// getCurrentDirname - Return current directory name.
- llvm::StringRef getCurrentDirname();
-
/// CreateCompileUnit - Create new compile unit.
void CreateCompileUnit();