{
}
-Magick::Blob::Blob(const void* data_,size_t length_)
+Magick::Blob::Blob(const void* data_,const size_t length_)
: _blobRef(new Magick::BlobRef(data_, length_))
{
}
#include <string.h>
-Magick::BlobRef::BlobRef(const void* data_,size_t length_)
+Magick::BlobRef::BlobRef(const void* data_,const size_t length_)
: allocator(Magick::Blob::NewAllocator),
length(length_),
data((void*) NULL),
Blob(void);
// Construct object with data, making a copy of the supplied data.
- Blob(const void* data_,size_t length_);
+ Blob(const void* data_,const size_t length_);
// Copy constructor (reference counted)
Blob(const Blob& blob_);
public:
// Construct with data, making private copy of data
- BlobRef(const void* data_,size_t length_);
+ BlobRef(const void* data_,const size_t length_);
// Destructor (actually destroys data)
~BlobRef(void);