int64_t Index =
CGF.CGM.getVtableInfo().getMethodVtableIndex(MD);
- FuncPtr = llvm::ConstantInt::get(PtrDiffTy, Index + 1);
+ // Itanium C++ ABI 2.3:
+ // For a non-virtual function, this field is a simple function pointer.
+ // For a virtual function, it is 1 plus the virtual table offset
+ // (in bytes) of the function, represented as a ptrdiff_t.
+ FuncPtr = llvm::ConstantInt::get(PtrDiffTy, (Index * 8) + 1);
} else {
FuncPtr = llvm::ConstantExpr::getPtrToInt(CGF.CGM.GetAddrOfFunction(MD),
PtrDiffTy);
// Get the function pointer (or index if this is a virtual function).
if (MD->isVirtual()) {
uint64_t Index = CGM.getVtableInfo().getMethodVtableIndex(MD);
-
- // The pointer is 1 + the virtual table offset in bytes.
+
+ // Itanium C++ ABI 2.3:
+ // For a non-virtual function, this field is a simple function pointer.
+ // For a virtual function, it is 1 plus the virtual table offset
+ // (in bytes) of the function, represented as a ptrdiff_t.
Values[0] = llvm::ConstantInt::get(PtrDiffTy, (Index * 8) + 1);
} else {
llvm::Constant *FuncPtr = CGM.GetAddrOfFunction(MD);
// RUN: %clang_cc1 %s -emit-llvm -o - -triple=x86_64-apple-darwin9 | FileCheck %s
-struct A { int a; void f(); virtual void vf(); };
+struct A { int a; void f(); virtual void vf1(); virtual void vf2(); };
struct B { int b; virtual void g(); };
struct C : B, A { };
void (A::*pa2)() = &A::f;
// CHECK: @pa3 = global %0 { i64 1, i64 0 }, align 8
-void (A::*pa3)() = &A::vf;
+void (A::*pa3)() = &A::vf1;
+
+// CHECK: @pa4 = global %0 { i64 9, i64 0 }, align 8
+void (A::*pa4)() = &A::vf2;
// CHECK: @pc2 = global %0 { i64 ptrtoint (void ()* @_ZN1A1fEv to i64), i64 16 }, align 8
void (C::*pc2)() = &C::f;
// CHECK: @pc3 = global %0 { i64 1, i64 0 }, align 8
-void (A::*pc3)() = &A::vf;
+void (A::*pc3)() = &A::vf1;
void f() {
// CHECK: store i64 0, i64* getelementptr inbounds (%0* @pa, i32 0, i32 0)
// CHECK: store i64 1, i64* [[pa3ptr]]
// CHECK: [[pa3adj:%[a-zA-Z0-9\.]+]] = getelementptr inbounds %0* %pa3, i32 0, i32 1
// CHECK: store i64 0, i64* [[pa3adj]]
- void (A::*pa3)() = &A::vf;
+ void (A::*pa3)() = &A::vf1;
+
+ // CHECK: [[pa4ptr:%[a-zA-Z0-9\.]+]] = getelementptr inbounds %0* %pa4, i32 0, i32 0
+ // CHECK: store i64 9, i64* [[pa4ptr]]
+ // CHECK: [[pa4adj:%[a-zA-Z0-9\.]+]] = getelementptr inbounds %0* %pa4, i32 0, i32 1
+ // CHECK: store i64 0, i64* [[pa4adj]]
+ void (A::*pa4)() = &A::vf2;
}
void f3(A *a, A &ar) {