if isinstance(self.include_dirs, str):
self.include_dirs = self.include_dirs.split(os.pathsep)
+ # If in a virtualenv, add its include directory
+ # Issue 16116
+ if sys.exec_prefix != sys.base_exec_prefix:
+ self.include_dirs.append(os.path.join(sys.exec_prefix, 'include'))
+
# Put the Python "system" include dir at the end, so that
# any local include dirs take precedence.
self.include_dirs.append(py_include)
# must be the *native* platform. But we don't really support
# cross-compiling via a binary install anyway, so we let it go.
self.library_dirs.append(os.path.join(sys.exec_prefix, 'libs'))
+ if sys.base_exec_prefix != sys.prefix: # Issue 16116
+ self.library_dirs.append(os.path.join(sys.base_exec_prefix, 'libs'))
if self.debug:
self.build_temp = os.path.join(self.build_temp, "Debug")
else:
Library
-------
+- Issue #16116: Fix include and library paths to be correctwhen building C
+ extensions in venvs.
+
- Issue #16245: Fix the value of a few entities in html.entities.html5.
- Issue #14398: Fix size truncation and overflow bugs in the bz2 module.