const int num_4x4_w = num_4x4_blocks_wide_lookup[bsize]; // 1 or 2
const int num_4x4_h = num_4x4_blocks_high_lookup[bsize]; // 1 or 2
int idx, idy;
+ int b_mode;
for (idy = 0; idy < 2; idy += num_4x4_h) {
for (idx = 0; idx < 2; idx += num_4x4_w) {
int_mv blockmv, secondmv;
const int j = idy * 2 + idx;
- const int b_mode = read_inter_mode(cm, r, inter_mode_ctx);
+ b_mode = read_inter_mode(cm, r, inter_mode_ctx);
if (b_mode == NEARESTMV || b_mode == NEARMV) {
vp9_append_sub8x8_mvs_for_idx(cm, xd, &nearest, &nearby, j, 0,
mi->bmi[j + 2] = mi->bmi[j];
if (num_4x4_w == 2)
mi->bmi[j + 1] = mi->bmi[j];
- mi->mbmi.mode = b_mode;
}
}
+ mi->mbmi.mode = b_mode;
mv0->as_int = mi->bmi[3].as_mv[0].as_int;
mv1->as_int = mi->bmi[3].as_mv[1].as_int;
} else {