char *rsrc_scroll_bg_name; // Color of scrollbar background
guicolor_T scroll_bg_pixel; // Same in Pixel format
-# ifdef FEAT_GUI_MOTIF
- guicolor_T menu_def_fg_pixel; // Default menu foreground
- guicolor_T menu_def_bg_pixel; // Default menu background
- guicolor_T scroll_def_fg_pixel; // Default scrollbar foreground
- guicolor_T scroll_def_bg_pixel; // Default scrollbar background
-# endif
Display *dpy; // X display
Window wid; // Window id of text area
int visibility; // Is shell partially/fully obscured?
menuBar = XmCreateMenuBar(vimForm, "menuBar", al, ac);
XtManageChild(menuBar);
- // Remember the default colors, needed for ":hi clear".
- XtVaGetValues(menuBar,
- XmNbackground, &gui.menu_def_bg_pixel,
- XmNforeground, &gui.menu_def_fg_pixel,
- NULL);
gui_motif_menu_colors(menuBar);
}
#endif
{
if (gui.in_use)
{
- // Use the values saved when starting up. These should come from the
- // window manager or a resources file.
- gui.menu_fg_pixel = gui.menu_def_fg_pixel;
- gui.menu_bg_pixel = gui.menu_def_bg_pixel;
- gui.scroll_fg_pixel = gui.scroll_def_fg_pixel;
- gui.scroll_bg_pixel = gui.scroll_def_bg_pixel;
+ gui.menu_fg_pixel = gui_get_color((char_u *)gui.rsrc_menu_fg_name);
+ gui.menu_bg_pixel = gui_get_color((char_u *)gui.rsrc_menu_bg_name);
+ gui.scroll_fg_pixel = gui_get_color((char_u *)gui.rsrc_scroll_fg_name);
+ gui.scroll_bg_pixel = gui_get_color((char_u *)gui.rsrc_scroll_bg_name);
#ifdef FEAT_BEVAL_GUI
gui.tooltip_fg_pixel =
gui_get_color((char_u *)gui.rsrc_tooltip_fg_name);
sb->id = XtCreateWidget("scrollBar",
xmScrollBarWidgetClass, textAreaForm, args, n);
- // Remember the default colors, needed for ":hi clear".
- if (gui.scroll_def_bg_pixel == (guicolor_T)0
- && gui.scroll_def_fg_pixel == (guicolor_T)0)
- XtVaGetValues(sb->id,
- XmNbackground, &gui.scroll_def_bg_pixel,
- XmNforeground, &gui.scroll_def_fg_pixel,
- NULL);
-
if (sb->id != (Widget)0)
{
gui_mch_set_scrollbar_colors(sb);
if (gui.scroll_bg_pixel != INVALCOLOR)
{
#if (XmVersion>=1002)
+ // This should not only set the through color but also adjust
+ // related colors, such as shadows.
XmChangeColor(sb->id, gui.scroll_bg_pixel);
-#else
+#endif
+
+ // Set the through color directly, in case XmChangeColor() decided
+ // to change it.
XtVaSetValues(sb->id,
XmNtroughColor, gui.scroll_bg_pixel,
NULL);
-#endif
}
if (gui.scroll_fg_pixel != INVALCOLOR)