/* unused */
(void)kts;
- glColor4f((GLfloat) 0, (GLfloat) 0, (GLfloat) 0, (GLfloat) 0.001);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.001f);
glBegin(GL_POINTS);
- glVertex3f((GLfloat) - 100.00, (GLfloat) - 100.00, (GLfloat) 1.00);
+ glVertex3f(-100.0f, -100.0f, 1.0f);
glEnd();
glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
glGetIntegerv(GL_VIEWPORT, viewport);
//draw a point to a not important location to get window coordinates
- glColor4f((GLfloat) 0, (GLfloat) 0, (GLfloat) 0, (GLfloat) 0.001);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.001f);
glBegin(GL_POINTS);
- glVertex3f(-100.00, -100.00, 0.00);
+ glVertex3f(-100.0f, -100.0f, 0.0f);
glEnd();
gluProject(-100.0, -100.0, 0.00, modelview, projection, viewport,
&wwinX, &wwinY, &wwinZ);
glGetIntegerv(GL_VIEWPORT, viewport);
//draw a point to a not important location to get window coordinates
- glColor4f((GLfloat) 0, (GLfloat) 0, (GLfloat) 0, (GLfloat) 0.001);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.001f);
glBegin(GL_POINTS);
- glVertex3f(10.00, 10.00, 1.00);
+ glVertex3f(10.0f, 10.0f, 1.0f);
glEnd();
gluProject(10.0, 10.0, 1.00, modelview, projection, viewport, &wwinX,
&wwinY, &wwinZ);
glGetDoublev(GL_PROJECTION_MATRIX, projection);
glGetIntegerv(GL_VIEWPORT, viewport);
- glColor4f((GLfloat) 0, (GLfloat) 0, (GLfloat) 0, (GLfloat) 0.001);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.001f);
glBegin(GL_POINTS);
- glVertex3f(10.00, 10.00, 0.00);
+ glVertex3f(10.0f, 10.0f, 0.0f);
glEnd();
gluProject(10.0, 10.0, 1.00, modelview, projection, viewport, &wwinX,
w = s->mouse.dragX;
h = s->mouse.dragY;
printf("%f %f %f %f \n", x, y, w, h);
- glColor4f(1, 1, 1, 1);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_POLYGON);
glVertex2f(0, 0);