E void FDECL(mhitm_ad_were, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_heal, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E void FDECL(mhitm_ad_stun, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
+E void FDECL(mhitm_ad_legs, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E boolean FDECL(do_stone_u, (struct monst *));
E void FDECL(do_stone_mon, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
E int FDECL(damageum, (struct monst *, struct attack *, int));
return mhm.hitflags;
break;
case AD_LEGS:
- if (magr->mcan) {
- mhm.damage = 0;
- break;
- }
- goto physical;
+ mhitm_ad_legs(magr, mattk, mdef, &mhm);
+ if (mhm.done)
+ return mhm.hitflags;
+ break;
case AD_WERE:
mhitm_ad_were(magr, mattk, mdef, &mhm);
if (mhm.done)
if (mhm.done)
return mhm.hitflags;
break;
- case AD_LEGS: {
- long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
- const char *sidestr = (side == RIGHT_SIDE) ? "right" : "left",
- *Monst_name = Monnam(mtmp), *leg = body_part(LEG);
-
- /* This case is too obvious to ignore, but Nethack is not in
- * general very good at considering height--most short monsters
- * still _can_ attack you when you're flying or mounted.
- */
- if ((u.usteed || Levitation || Flying) && !is_flyer(mtmp->data)) {
- pline("%s tries to reach your %s %s!", Monst_name, sidestr, leg);
- mhm.damage = 0;
- } else if (mtmp->mcan) {
- pline("%s nuzzles against your %s %s!", Monnam(mtmp),
- sidestr, leg);
- mhm.damage = 0;
- } else {
- if (uarmf) {
- if (rn2(2) && (uarmf->otyp == LOW_BOOTS
- || uarmf->otyp == IRON_SHOES)) {
- pline("%s pricks the exposed part of your %s %s!",
- Monst_name, sidestr, leg);
- } else if (!rn2(5)) {
- pline("%s pricks through your %s boot!", Monst_name,
- sidestr);
- } else {
- pline("%s scratches your %s boot!", Monst_name,
- sidestr);
- mhm.damage = 0;
- break;
- }
- } else
- pline("%s pricks your %s %s!", Monst_name, sidestr, leg);
-
- set_wounded_legs(side, rnd(60 - ACURR(A_DEX)));
- exercise(A_STR, FALSE);
- exercise(A_DEX, FALSE);
- }
+ case AD_LEGS:
+ mhitm_ad_legs(mtmp, mattk, &g.youmonst, &mhm);
+ if (mhm.done)
+ return mhm.hitflags;
break;
- }
case AD_STON:
mhitm_ad_ston(mtmp, mattk, &g.youmonst, &mhm);
if (mhm.done)
}
}
+void
+mhitm_ad_legs(magr, mattk, mdef, mhm)
+struct monst *magr;
+struct attack *mattk;
+struct monst *mdef;
+struct mhitm_data *mhm;
+{
+ struct permonst *pd = mdef->data;
+
+ if (magr == &g.youmonst) {
+ /* uhitm */
+#if 0
+ if (u.ucancelled) {
+ mhm->damage = 0;
+ return;
+ }
+#endif
+ mhitm_ad_phys(magr, mattk, mdef, mhm);
+ if (mhm->done)
+ return;
+ } else if (mdef == &g.youmonst) {
+ /* mhitu */
+ int armpro = magic_negation(mdef);
+ boolean uncancelled = !magr->mcan && (rn2(10) >= 3 * armpro);
+
+ long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
+ const char *sidestr = (side == RIGHT_SIDE) ? "right" : "left",
+ *Monst_name = Monnam(magr), *leg = body_part(LEG);
+
+ /* This case is too obvious to ignore, but Nethack is not in
+ * general very good at considering height--most short monsters
+ * still _can_ attack you when you're flying or mounted.
+ */
+ if ((u.usteed || Levitation || Flying) && !is_flyer(magr->data)) {
+ pline("%s tries to reach your %s %s!", Monst_name, sidestr, leg);
+ mhm->damage = 0;
+ } else if (magr->mcan) {
+ pline("%s nuzzles against your %s %s!", Monnam(magr),
+ sidestr, leg);
+ mhm->damage = 0;
+ } else {
+ if (uarmf) {
+ if (rn2(2) && (uarmf->otyp == LOW_BOOTS
+ || uarmf->otyp == IRON_SHOES)) {
+ pline("%s pricks the exposed part of your %s %s!",
+ Monst_name, sidestr, leg);
+ } else if (!rn2(5)) {
+ pline("%s pricks through your %s boot!", Monst_name,
+ sidestr);
+ } else {
+ pline("%s scratches your %s boot!", Monst_name,
+ sidestr);
+ mhm->damage = 0;
+ return;
+ }
+ } else
+ pline("%s pricks your %s %s!", Monst_name, sidestr, leg);
+
+ set_wounded_legs(side, rnd(60 - ACURR(A_DEX)));
+ exercise(A_STR, FALSE);
+ exercise(A_DEX, FALSE);
+ }
+ } else {
+ /* mhitm */
+ if (magr->mcan) {
+ mhm->damage = 0;
+ return;
+ }
+ mhitm_ad_phys(magr, mattk, mdef, mhm);
+ if (mhm->done)
+ return;
+ }
+}
+
/* Template for monster hits monster for AD_FOO.
- replace "break" with return
- replace "return" with mhm->done = TRUE
return mhm.hitflags;
break;
case AD_LEGS:
-#if 0
- if (u.ucancelled) {
- mhm.damage = 0;
- break;
- }
-#endif
- goto physical;
+ mhitm_ad_legs(&g.youmonst, mattk, mdef, &mhm);
+ if (mhm.done)
+ return mhm.hitflags;
+ break;
case AD_WERE:
mhitm_ad_were(&g.youmonst, mattk, mdef, &mhm);
if (mhm.done)