/// VisitDeclStmt - Transfer function logic for DeclStmts.
void VisitDeclStmt(DeclStmt* DS, NodeTy* Pred, NodeSet& Dst);
- void VisitDeclStmtAux(DeclStmt* DS, ScopedDecl* D,
- NodeTy* Pred, NodeSet& Dst);
-
/// VisitGuardedExpr - Transfer function logic for ?, __builtin_choose
void VisitGuardedExpr(Expr* Ex, Expr* L, Expr* R, NodeTy* Pred, NodeSet& Dst);
}
void GRExprEngine::VisitDeclStmt(DeclStmt* DS, NodeTy* Pred, NodeSet& Dst) {
- VisitDeclStmtAux(DS, DS->getDecl(), Pred, Dst);
-}
-
-void GRExprEngine::VisitDeclStmtAux(DeclStmt* DS, ScopedDecl* D,
- NodeTy* Pred, NodeSet& Dst) {
- if (!D)
- return;
+ // The CFG has one DeclStmt per Decl, so we don't need to walk the
+ // Decl chain.
+
+ ScopedDecl* D = DS->getDecl();
- if (!isa<VarDecl>(D)) {
- VisitDeclStmtAux(DS, D->getNextDeclarator(), Pred, Dst);
+ if (!D || !isa<VarDecl>(D))
return;
- }
const VarDecl* VD = dyn_cast<VarDecl>(D);
// FIXME: Add support for local arrays.
if (VD->getType()->isArrayType()) {
- VisitDeclStmtAux(DS, D->getNextDeclarator(), Pred, Dst);
return;
}
// time a function is called those values may not be current.
NodeSet Tmp;
- if (Ex) Visit(Ex, Pred, Tmp);
- if (Tmp.empty()) Tmp.Add(Pred);
+ if (Ex)
+ Visit(Ex, Pred, Tmp);
+
+ if (Tmp.empty())
+ Tmp.Add(Pred);
for (NodeSet::iterator I=Tmp.begin(), E=Tmp.end(); I!=E; ++I) {
const GRState* St = GetState(*I);
St = StateMgr.AddDecl(St, VD, Ex, Builder->getCurrentBlockCount());
-
- // Create a new node. We don't really need to create a new NodeSet
- // here, but it simplifies things and doesn't cost much.
- NodeSet Tmp2;
- MakeNode(Tmp2, DS, *I, St);
- if (Tmp2.empty()) Tmp2.Add(*I);
-
- for (NodeSet::iterator I2=Tmp2.begin(), E2=Tmp2.end(); I2!=E2; ++I2)
- VisitDeclStmtAux(DS, D->getNextDeclarator(), *I2, Dst);
+ MakeNode(Dst, DS, *I, St);
}
}