<!-- TODO: Other kinds-->\r
</Expand>\r
</Type>\r
+ <!-- Builtin types that have C++ keywords are manually displayed as that keyword. Otherwise, just use the enum name -->\r
<Type Name="clang::BuiltinType">\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Void">void</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Bool">bool</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Char_U">char</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::UChar">unsigned char</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::WChar_U">wchar_t</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Char16">char16_t</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Char32">char32_t</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::UShort">unsigned short</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::UInt">unsigned int</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::ULong">unsigned long</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::ULongLong">unsigned long long</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::UInt128">__uint128_t</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Char_S">char</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::SChar">signed char</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::WChar_S">wchar_t</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Short">short</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Int">int</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Long">long</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::LongLong">long long</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Int128">__int128_t</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Half">__fp16</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Float">float</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::Double">double</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::LongDouble">long double</DisplayString>\r
+ <DisplayString Condition="BuiltinTypeBits.Kind==clang::BuiltinType::NullPtr">nullptr_t</DisplayString>\r
<DisplayString>{(clang::BuiltinType::Kind)BuiltinTypeBits.Kind, en}</DisplayString>\r
<Expand>\r
<Item Name="Kind">(clang::BuiltinType::Kind)BuiltinTypeBits.Kind</Item>\r