{
double red, green, blue;
- ConvertHSLToRGB ( hue_,
+ ConvertHSLTosRGB ( hue_,
saturation_,
luminosity_,
&red,
void Magick::ColorHSL::hue ( double hue_ )
{
double hue_val, saturation_val, luminosity_val;
- ConvertRGBToHSL ( redQuantum(),
+ ConvertsRGBToHSL ( redQuantum(),
greenQuantum(),
blueQuantum(),
&hue_val,
hue_val = hue_;
double red, green, blue;
- ConvertHSLToRGB ( hue_val,
+ ConvertHSLTosRGB ( hue_val,
saturation_val,
luminosity_val,
&red,
double Magick::ColorHSL::hue ( void ) const
{
double hue_val, saturation_val, luminosity_val;
- ConvertRGBToHSL ( redQuantum(),
+ ConvertsRGBToHSL ( redQuantum(),
greenQuantum(),
blueQuantum(),
&hue_val,
void Magick::ColorHSL::saturation ( double saturation_ )
{
double hue_val, saturation_val, luminosity_val;
- ConvertRGBToHSL ( redQuantum(),
+ ConvertsRGBToHSL ( redQuantum(),
greenQuantum(),
blueQuantum(),
&hue_val,
saturation_val = saturation_;
double red, green, blue;
- ConvertHSLToRGB ( hue_val,
+ ConvertHSLTosRGB ( hue_val,
saturation_val,
luminosity_val,
&red,
double Magick::ColorHSL::saturation ( void ) const
{
double hue_val, saturation_val, luminosity_val;
- ConvertRGBToHSL ( redQuantum(),
+ ConvertsRGBToHSL ( redQuantum(),
greenQuantum(),
blueQuantum(),
&hue_val,
void Magick::ColorHSL::luminosity ( double luminosity_ )
{
double hue_val, saturation_val, luminosity_val;
- ConvertRGBToHSL ( redQuantum(),
+ ConvertsRGBToHSL ( redQuantum(),
greenQuantum(),
blueQuantum(),
&hue_val,
luminosity_val = luminosity_;
double red, green, blue;
- ConvertHSLToRGB ( hue_val,
+ ConvertHSLTosRGB ( hue_val,
saturation_val,
luminosity_val,
&red,
double Magick::ColorHSL::luminosity ( void ) const
{
double hue_val, saturation_val, luminosity_val;
- ConvertRGBToHSL ( redQuantum(),
+ ConvertsRGBToHSL ( redQuantum(),
greenQuantum(),
blueQuantum(),
&hue_val,
using MagickCore::ConfigureWarning;
using MagickCore::ConstituteImage;
using MagickCore::ContrastImage;
- using MagickCore::ConvertHSLToRGB;
- using MagickCore::ConvertRGBToHSL;
+ using MagickCore::ConvertHSLTosRGB;
+ using MagickCore::ConvertsRGBToHSL;
using MagickCore::ConvolveImage;
using MagickCore::CopyMagickString;
using MagickCore::CorruptImageError;