From a bug report, it was possible to get
|You hit the with all your might. You stop digging.
if a boulder went away--in his case, it was picked up by a giant--while
you were occupied trying to break it with a pick-axe. The code explicitly
used "" to fill in the message when dig_target had an unexpected value.
This just avoids giving the message in a case like this. Possibly
extra stop_occupation() calls should be done instead, but I didn't want
to try to figure out how many would be needed (monster picks up object,
monster zaps wand of striking, others?).
even when being stuck in floor or lava blocked full levitation
hero poly'd into mimic and hiding as an object via #monster didn't unhide
when polymorphing into non-mimic
+message "You hit the with all your might." could be issued if a boulder
+ went away while it was being dug/broken with a pick-axe
Platform- and/or Interface-Specific Fixes
/* NetHack 3.5 dig.c $Date$ $Revision$ */
-/* SCCS Id: @(#)dig.c 3.5 2009/01/28 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
IS_DOOR(lev->typ) ? "door" : "wall", verb);
return(0);
}
- } else if (!IS_ROCK(lev->typ) && dig_target == DIGTYP_ROCK)
+ } else if (dig_target == DIGTYP_UNDIGGABLE ||
+ (dig_target == DIGTYP_ROCK && !IS_ROCK(lev->typ)))
return(0); /* statue or boulder got taken */
+
if(!did_dig_msg) {
You("hit the %s with all your might.",
d_target[dig_target]);