glFrontFace (GL_CW);
// glEnable (GL_LIGHTING);
// glEnable (GL_LIGHT0);
- glEnable (GL_AUTO_NORMAL);
- glEnable (GL_NORMALIZE);
+// glEnable (GL_AUTO_NORMAL);
+// glEnable (GL_NORMALIZE);
glEnable (GL_DEPTH_TEST);
glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc (GL_LESS);
+// glEnable(GL_LINE_SMOOTH);
gdk_gl_drawable_gl_end (gldrawable);
/*** OpenGL END ***/
**********************************************************/
#include "selection.h"
+#include "viewport.h"
int rectintersects(float x,float y,float W,float H)
{
//returns 1 if rect is completely in the clip rect