with the help of Kevin Hugo, added more features. Kevin later joined the
DevTeam and incorporated the best of these ideas in NetHack 3.3.
-The 3.3 development team consisted of Michael Allison, Ken Arromdee,
-David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
-Kevin Hugo, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike
-Stephenson, Janet Walz, and Paul Winner.
+The 3.3 development team initially consisted of Michael Allison, Ken Arromdee,
+David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
+Kevin Hugo, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith,
+Mike Stephenson, Janet Walz, and Paul Winner. Warwick Allison joined just
+before the release of NetHack 3.3.2.
As with version 3.2, various people contributed to the game as a whole as
well as supporting ports on the different platforms that NetHack runs on:
Pat Rankin maintained 3.3 for VMS.
-Michael Allison ported NetHack 3.3 for the MS-DOS platform. Paul Winner
-and Yitzhak Sapir provided encouragement.
+Michael Allison maintained NetHack 3.3 for the MS-DOS platform.
+Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
Macintosh port of 3.3.
-Michael Allison ported 3.3 for the Microsoft Windows NT platform.
+Michael Allison maintained 3.3 for the Microsoft Windows NT platform.
-Ron Van Iwaarden took over responsibility for the OS/2 port.
+Ron Van Iwaarden maintained 3.3 for OS/2.
-The Amiga port of NetHack was resurrected for 3.3.1 by Janne Salmijarvi.
+Janne Salmijarvi, Ken Lorber, and Teemu Suikki maintained and enhanced the
+Amiga port of 3.3 after Janne Salmijarvi resurrected it for 3.3.1.
+
+Christian `Marvin' Bressler maintained 3.3 for the Atari after he
+resurrected it for 3.3.1.
-The Atari port of NetHack was resurrected for 3.3.1 by Christian "Marvin"
-Bressler.
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