return Block;
}
- CFGBlock* VisitObjCAtTryStmt(ObjCAtTryStmt* S) { return NYS(); }
- CFGBlock* VisitObjCAtCatchStmt(ObjCAtCatchStmt* S) { return NYS(); }
- CFGBlock* VisitObjCAtFinallyStmt(ObjCAtFinallyStmt* S) { return NYS(); }
-
+ CFGBlock* VisitObjCAtTryStmt(ObjCAtTryStmt* S);
+ CFGBlock* VisitObjCAtCatchStmt(ObjCAtCatchStmt* S) {
+ // FIXME: For now we pretend that @catch and the code it contains
+ // does not exit.
+ return Block;
+ }
+
// FIXME: This is not completely supported. We basically @throw like
// a 'return'.
CFGBlock* VisitObjCAtThrowStmt(ObjCAtThrowStmt* S);
Block = createBlock();
return addStmt(S->getCollection());
}
-
+
+CFGBlock* CFGBuilder::VisitObjCAtTryStmt(ObjCAtTryStmt* S) {
+ // Process the statements of the @finally block.
+ if (ObjCAtFinallyStmt *FS = S->getFinallyStmt())
+ Visit(FS->getFinallyBody());
+
+ // FIXME: Handle the @catch statements.
+
+ // Process the try body
+ return Visit(S->getTryBody());
+}
CFGBlock* CFGBuilder::VisitWhileStmt(WhileStmt* W) {
// "while" is a control-flow statement. Thus we stop processing the