#include "clang/Tooling/AllTUsExecution.h"
#include "clang/Tooling/ToolExecutorPluginRegistry.h"
#include "llvm/Support/ThreadPool.h"
+#include "llvm/Support/VirtualFileSystem.h"
namespace clang {
namespace tooling {
{
llvm::ThreadPool Pool(ThreadCount == 0 ? llvm::hardware_concurrency()
: ThreadCount);
- llvm::SmallString<128> InitialWorkingDir;
- if (auto EC = llvm::sys::fs::current_path(InitialWorkingDir)) {
- InitialWorkingDir = "";
- llvm::errs() << "Error while getting current working directory: "
- << EC.message() << "\n";
- }
for (std::string File : Files) {
Pool.async(
[&](std::string Path) {
Log("[" + std::to_string(Count()) + "/" + TotalNumStr +
"] Processing file " + Path);
- ClangTool Tool(Compilations, {Path});
+ // Each thread gets an indepent copy of a VFS to allow different
+ // concurrent working directories.
+ IntrusiveRefCntPtr<llvm::vfs::FileSystem> FS =
+ llvm::vfs::createPhysicalFileSystem().release();
+ ClangTool Tool(Compilations, {Path},
+ std::make_shared<PCHContainerOperations>(), FS);
Tool.appendArgumentsAdjuster(Action.second);
Tool.appendArgumentsAdjuster(getDefaultArgumentsAdjusters());
for (const auto &FileAndContent : OverlayFiles)
Tool.mapVirtualFile(FileAndContent.first(),
FileAndContent.second);
- // Do not restore working dir from multiple threads to avoid races.
- Tool.setRestoreWorkingDir(false);
if (Tool.run(Action.first.get()))
AppendError(llvm::Twine("Failed to run action on ") + Path +
"\n");
}
// Make sure all tasks have finished before resetting the working directory.
Pool.wait();
- if (!InitialWorkingDir.empty()) {
- if (auto EC = llvm::sys::fs::set_current_path(InitialWorkingDir))
- llvm::errs() << "Error while restoring working directory: "
- << EC.message() << "\n";
- }
}
if (!ErrorMsg.empty())