Bitfield(recharged, 3); /* number of times it's been recharged */
#define on_ice recharged /* corpse on ice */
Bitfield(lamplit, 1); /* a light-source -- can be lit */
- Bitfield(
- globby,
- 1); /* globby; will combine with like types on adjacent squares */
+ Bitfield(globby, 1); /* combines with like types on adjacent squares */
Bitfield(greased, 1); /* covered with grease */
Bitfield(nomerge, 1); /* set temporarily to prevent merging */
Bitfield(was_thrown, 1); /* thrown by hero since last picked up */