sad16x_4d(src, src_stride, ref, ref_stride, res, 32);
}
+static INLINE void sad32x_4d(const uint8_t *a, int a_stride,
+ const uint8_t *const b[4], int b_stride,
+ uint32_t *result, const int height) {
+ int i, j;
+ uint16x8_t sum[4] = { vdupq_n_u16(0), vdupq_n_u16(0), vdupq_n_u16(0),
+ vdupq_n_u16(0) };
+ const uint8_t *b_loop[4] = { b[0], b[1], b[2], b[3] };
+
+ for (i = 0; i < height; ++i) {
+ const uint8x16_t a_0 = vld1q_u8(a);
+ const uint8x16_t a_1 = vld1q_u8(a + 16);
+ a += a_stride;
+ for (j = 0; j < 4; ++j) {
+ const uint8x16_t b_0 = vld1q_u8(b_loop[j]);
+ const uint8x16_t b_1 = vld1q_u8(b_loop[j] + 16);
+ b_loop[j] += b_stride;
+ sum[j] = vabal_u8(sum[j], vget_low_u8(a_0), vget_low_u8(b_0));
+ sum[j] = vabal_u8(sum[j], vget_high_u8(a_0), vget_high_u8(b_0));
+ sum[j] = vabal_u8(sum[j], vget_low_u8(a_1), vget_low_u8(b_1));
+ sum[j] = vabal_u8(sum[j], vget_high_u8(a_1), vget_high_u8(b_1));
+ }
+ }
+
+ for (j = 0; j < 4; ++j) {
+ result[j] = vget_lane_u32(horizontal_add_uint16x8(sum[j]), 0);
+ }
+}
+
+void vpx_sad32x16x4d_neon(const uint8_t *src, int src_stride,
+ const uint8_t *const ref[4], int ref_stride,
+ uint32_t *res) {
+ sad32x_4d(src, src_stride, ref, ref_stride, res, 16);
+}
+
+void vpx_sad32x32x4d_neon(const uint8_t *src, int src_stride,
+ const uint8_t *const ref[4], int ref_stride,
+ uint32_t *res) {
+ sad32x_4d(src, src_stride, ref, ref_stride, res, 32);
+}
+
+void vpx_sad32x64x4d_neon(const uint8_t *src, int src_stride,
+ const uint8_t *const ref[4], int ref_stride,
+ uint32_t *res) {
+ sad32x_4d(src, src_stride, ref, ref_stride, res, 64);
+}
+
static INLINE unsigned int horizontal_long_add_16x8(const uint16x8_t vec_lo,
const uint16x8_t vec_hi) {
const uint32x4_t vec_l_lo =
vget_high_u8(vec_ref_48));
}
-// Calculate the absolute difference of 32 bytes from vec_src_00, vec_src_16,
-// and ref. Accumulate partial sums in vec_sum_ref_lo and vec_sum_ref_hi.
-static void sad_neon_32(const uint8x16_t vec_src_00,
- const uint8x16_t vec_src_16, const uint8_t *ref,
- uint16x8_t *vec_sum_ref_lo,
- uint16x8_t *vec_sum_ref_hi) {
- const uint8x16_t vec_ref_00 = vld1q_u8(ref);
- const uint8x16_t vec_ref_16 = vld1q_u8(ref + 16);
-
- *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_00),
- vget_low_u8(vec_ref_00));
- *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_00),
- vget_high_u8(vec_ref_00));
- *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_16),
- vget_low_u8(vec_ref_16));
- *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_16),
- vget_high_u8(vec_ref_16));
-}
-
void vpx_sad64x64x4d_neon(const uint8_t *src, int src_stride,
const uint8_t *const ref[4], int ref_stride,
uint32_t *res) {
res[2] = horizontal_long_add_16x8(vec_sum_ref2_lo, vec_sum_ref2_hi);
res[3] = horizontal_long_add_16x8(vec_sum_ref3_lo, vec_sum_ref3_hi);
}
-
-void vpx_sad32x32x4d_neon(const uint8_t *src, int src_stride,
- const uint8_t *const ref[4], int ref_stride,
- uint32_t *res) {
- int i;
- uint16x8_t vec_sum_ref0_lo = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref0_hi = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref1_lo = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref1_hi = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref2_lo = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref2_hi = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref3_lo = vdupq_n_u16(0);
- uint16x8_t vec_sum_ref3_hi = vdupq_n_u16(0);
- const uint8_t *ref0, *ref1, *ref2, *ref3;
- ref0 = ref[0];
- ref1 = ref[1];
- ref2 = ref[2];
- ref3 = ref[3];
-
- for (i = 0; i < 32; ++i) {
- const uint8x16_t vec_src_00 = vld1q_u8(src);
- const uint8x16_t vec_src_16 = vld1q_u8(src + 16);
-
- sad_neon_32(vec_src_00, vec_src_16, ref0, &vec_sum_ref0_lo,
- &vec_sum_ref0_hi);
- sad_neon_32(vec_src_00, vec_src_16, ref1, &vec_sum_ref1_lo,
- &vec_sum_ref1_hi);
- sad_neon_32(vec_src_00, vec_src_16, ref2, &vec_sum_ref2_lo,
- &vec_sum_ref2_hi);
- sad_neon_32(vec_src_00, vec_src_16, ref3, &vec_sum_ref3_lo,
- &vec_sum_ref3_hi);
-
- src += src_stride;
- ref0 += ref_stride;
- ref1 += ref_stride;
- ref2 += ref_stride;
- ref3 += ref_stride;
- }
-
- res[0] = horizontal_long_add_16x8(vec_sum_ref0_lo, vec_sum_ref0_hi);
- res[1] = horizontal_long_add_16x8(vec_sum_ref1_lo, vec_sum_ref1_hi);
- res[2] = horizontal_long_add_16x8(vec_sum_ref2_lo, vec_sum_ref2_hi);
- res[3] = horizontal_long_add_16x8(vec_sum_ref3_lo, vec_sum_ref3_hi);
-}