As pr19627 points out, every use of AliasedSymbol is likely a bug.
The main use was to avoid the oddity of a variable showing up as undefined. That
was fixed in r233995, which made these calls nops.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@234169
91177308-0d34-0410-b5e6-
96231b3b80d8
} else {
const MCSymbolRefExpr *A = Target.getSymA();
const MCSymbol &SA = A->getSymbol();
- if (A->getKind() != MCSymbolRefExpr::VK_None ||
- SA.AliasedSymbol().isUndefined()) {
+ if (A->getKind() != MCSymbolRefExpr::VK_None || SA.isUndefined()) {
IsResolved = false;
} else {
const MCSymbolData &DataA = getSymbolData(SA);
Value = Target.getConstant();
if (const MCSymbolRefExpr *A = Target.getSymA()) {
- const MCSymbol &Sym = A->getSymbol().AliasedSymbol();
+ const MCSymbol &Sym = A->getSymbol();
if (Sym.isDefined())
Value += Layout.getSymbolOffset(&getSymbolData(Sym));
}
if (const MCSymbolRefExpr *B = Target.getSymB()) {
- const MCSymbol &Sym = B->getSymbol().AliasedSymbol();
+ const MCSymbol &Sym = B->getSymbol();
if (Sym.isDefined())
Value -= Layout.getSymbolOffset(&getSymbolData(Sym));
}
const MCSymbol &SA = A->getSymbol();
const MCSymbol &SB = B->getSymbol();
- if (SA.AliasedSymbol().isUndefined() || SB.AliasedSymbol().isUndefined())
+ if (SA.isUndefined() || SB.isUndefined())
return false;
const MCSymbolData &DataA = Asm.getSymbolData(SA);
const MCAssembler &Asm, const MCSymbolData &DataA,
const MCSymbolData *DataB, const MCFragment &FB, bool InSet,
bool IsPCRel) const {
- const MCSection &SecA = DataA.getSymbol().AliasedSymbol().getSection();
+ const MCSection &SecA = DataA.getSymbol().getSection();
const MCSection &SecB = FB.getParent()->getSection();
// On ELF and COFF A - B is absolute if A and B are in the same section.
return &SecA == &SecB;
(unsigned)Fixup.getKind() != ARM::fixup_t2_adr_pcrel_12 &&
(unsigned)Fixup.getKind() != ARM::fixup_arm_thumb_cp) {
if (A) {
- const MCSymbol &Sym = A->getSymbol().AliasedSymbol();
+ const MCSymbol &Sym = A->getSymbol();
if (Asm.isThumbFunc(&Sym))
Value |= 1;
}
// the basic blocks of the same function. Thus, we would like to resolve
// the offset when the destination has the same MCFragment.
if (A && (unsigned)Fixup.getKind() == ARM::fixup_arm_thumb_bl) {
- const MCSymbol &Sym = A->getSymbol().AliasedSymbol();
+ const MCSymbol &Sym = A->getSymbol();
const MCSymbolData &SymData = Asm.getSymbolData(Sym);
IsResolved = (SymData.getFragment() == DF);
}