int b = ( 5 * H + 32 ) >> 6;\
int c = ( 5 * V + 32 ) >> 6;\
int i00 = a - b * 7 - c * 7 + 16;\
- /* b*15 + c*15 can overflow: it's easier to just branch away in this rare case
+ /* b*15 + c*15 can overflow: it's easier to just branch away in this rare case\
* than to try to consider it in the asm. */\
if( BIT_DEPTH > 8 && (i00 > 0x7fff || abs(b) > 1092 || abs(c) > 1092) )\
x264_predict_16x16_p_c( src );\
if( !quant_coefs[i] )\
{\
/* no need to calculate ssd of 0s: it's the same in all nodes.\
- * no need to modify level_tree for ctx=0: it starts with an infinite loop of 0s.
+ * no need to modify level_tree for ctx=0: it starts with an infinite loop of 0s.\
* subtracting from one score is equivalent to adding to the rest. */\
if( !ctx_hi )\
{\