worn (was preventing knight from having lance set up as uswapwep)
preformatted Guidebook.txt split line in middle of "' '" for #wait command
prevent simiulated screenshot in Guidebook.txt from spanning page boundary
+overview information for former hero was not being set properly when bones
+ file was saved, so current hero coming across a dead hero's grave
+ didn't have #overview feedback augmented with "final resting place"
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
-/* NetHack 3.6 bones.c $NHDT-Date: 1508827591 2017/10/24 06:46:31 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.71 $ */
+/* NetHack 3.6 bones.c $NHDT-Date: 1539653203 2018/10/16 01:26:43 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.73 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985,1993. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
resetobjs(level.buriedobjlist, FALSE);
/* Hero is no longer on the map. */
+ u.ux0 = u.ux, u.uy0 = u.uy;
u.ux = u.uy = 0;
/* Clear all memory from the level. */
formatkiller(newbones->how, sizeof newbones->how, how, TRUE);
Strcpy(newbones->when, yyyymmddhhmmss(when));
/* final resting place, used to decide when bones are discovered */
- newbones->frpx = u.ux, newbones->frpy = u.uy;
+ newbones->frpx = u.ux0, newbones->frpy = u.uy0;
newbones->bonesknown = FALSE;
/* if current character died on a bones level, the cemetery list
will have multiple entries, most recent (this dead hero) first */