Opcode, SDLoc(LHS), LHS.getValueType(), Ops, N->getFlags()))
return Fold;
- // Type legalization might introduce new shuffles in the DAG.
- // Fold (VBinOp (shuffle (A, Undef, Mask)), (shuffle (B, Undef, Mask)))
- // -> (shuffle (VBinOp (A, B)), Undef, Mask).
- if (LegalTypes && isa<ShuffleVectorSDNode>(LHS) &&
- isa<ShuffleVectorSDNode>(RHS) && LHS.hasOneUse() && RHS.hasOneUse() &&
- LHS.getOperand(1).isUndef() &&
- RHS.getOperand(1).isUndef()) {
- ShuffleVectorSDNode *SVN0 = cast<ShuffleVectorSDNode>(LHS);
- ShuffleVectorSDNode *SVN1 = cast<ShuffleVectorSDNode>(RHS);
-
- if (SVN0->getMask().equals(SVN1->getMask())) {
- SDValue UndefVector = LHS.getOperand(1);
- SDValue NewBinOp = DAG.getNode(Opcode, SDLoc(N), VT, LHS.getOperand(0),
+ // Move unary shuffles with identical masks after a vector binop:
+ // VBinOp (shuffle A, Undef, Mask), (shuffle B, Undef, Mask))
+ // --> shuffle (VBinOp A, B), Undef, Mask
+ // This does not require type legality checks because we are creating the
+ // same types of operations that are in the original sequence. We do have to
+ // restrict ops like integer div that have immediate UB (eg, div-by-zero)
+ // though. This code is adapted from the identical transform in instcombine.
+ if (Opcode != ISD::UDIV && Opcode != ISD::SDIV &&
+ Opcode != ISD::UREM && Opcode != ISD::SREM &&
+ Opcode != ISD::UDIVREM && Opcode != ISD::SDIVREM) {
+ auto *Shuf0 = dyn_cast<ShuffleVectorSDNode>(LHS);
+ auto *Shuf1 = dyn_cast<ShuffleVectorSDNode>(RHS);
+ if (Shuf0 && Shuf1 && Shuf0->getMask().equals(Shuf1->getMask()) &&
+ LHS.getOperand(1).isUndef() && RHS.getOperand(1).isUndef() &&
+ (LHS.hasOneUse() || RHS.hasOneUse() || LHS == RHS)) {
+ SDLoc DL(N);
+ SDValue NewBinOp = DAG.getNode(Opcode, DL, VT, LHS.getOperand(0),
RHS.getOperand(0), N->getFlags());
- AddUsersToWorklist(N);
- return DAG.getVectorShuffle(VT, SDLoc(N), NewBinOp, UndefVector,
- SVN0->getMask());
+ SDValue UndefV = LHS.getOperand(1);
+ return DAG.getVectorShuffle(VT, DL, NewBinOp, UndefV, Shuf0->getMask());
}
}
define <2 x i64> @vext2(<2 x i64> %p0, <2 x i64> %p1) nounwind readnone ssp {
entry:
; CHECK-LABEL: vext2:
-; CHECK: ext.16b v1, v1, v1, #8
-; CHECK: ext.16b v0, v0, v0, #8
-; CHECK: add.2d v0, v0, v1
+; CHECK: add.2d v0, v0, v1
+; CHECK-NEXT: ext.16b v0, v0, v0, #8
+; CHECK-NEXT: ret
%t0 = shufflevector <2 x i64> %p1, <2 x i64> undef, <2 x i32> <i32 1, i32 0>
%t1 = shufflevector <2 x i64> %p0, <2 x i64> undef, <2 x i32> <i32 1, i32 0>
%t2 = add <2 x i64> %t1, %t0
entry:
; CHECK-LABEL: t10:
; CHECK: vmov.i32 q[[Q0:[0-9]+]], #0x3f000000
-; CHECK: vmul.f32 q8, q8, d[[DREG:[0-1]+]]
+; CHECK: vmul.f32 q8, q9, d1[0]
; CHECK: vadd.f32 q8, q8, q8
%0 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%1 = insertelement <4 x float> %0, float %x, i32 1 ; <<4 x float>> [#uses=1]
define <8 x i8> @vld2dupi8(i8* %A) nounwind {
;CHECK-LABEL: vld2dupi8:
;Check the (default) alignment value.
-;CHECK: vld2.8 {d16[], d17[]}, [{{r[0-9]+|lr}}]
+;CHECK: vld2.8 {d16[0], d17[0]}, [{{r[0-9]+|lr}}]
%tmp0 = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %A, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1)
%tmp1 = extractvalue %struct.__neon_int8x8x2_t %tmp0, 0
%tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer
;CHECK-LABEL: vld2dupi16:
;Check that a power-of-two alignment smaller than the total size of the memory
;being loaded is ignored.
-;CHECK: vld2.16 {d16[], d17[]}, [{{r[0-9]+|lr}}]
+;CHECK: vld2.16 {d16[0], d17[0]}, [{{r[0-9]+|lr}}]
%tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8* %A, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2)
%tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0
%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
;Check for a post-increment updating load.
define <4 x i16> @vld2dupi16_update(i16** %ptr) nounwind {
;CHECK-LABEL: vld2dupi16_update:
-;CHECK: vld2.16 {d16[], d17[]}, [{{r[0-9]+|lr}}]!
+;CHECK: vld2.16 {d16[0], d17[0]}, [{{r[0-9]+|lr}}]!
%A = load i16*, i16** %ptr
%A2 = bitcast i16* %A to i8*
%tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8* %A2, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2)
define <4 x i16> @vld2dupi16_odd_update(i16** %ptr) nounwind {
;CHECK-LABEL: vld2dupi16_odd_update:
;CHECK: mov [[INC:r[0-9]+]], #6
-;CHECK: vld2.16 {d16[], d17[]}, [{{r[0-9]+|lr}}], [[INC]]
+;CHECK: vld2.16 {d16[0], d17[0]}, [{{r[0-9]+|lr}}], [[INC]]
%A = load i16*, i16** %ptr
%A2 = bitcast i16* %A to i8*
%tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0i8(i8* %A2, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2)
define <2 x i32> @vld2dupi32(i8* %A) nounwind {
;CHECK-LABEL: vld2dupi32:
;Check the alignment value. Max for this instruction is 64 bits:
-;CHECK: vld2.32 {d16[], d17[]}, [{{r[0-9]+|lr}}:64]
+;CHECK: vld2.32 {d16[0], d17[0]}, [{{r[0-9]+|lr}}:64]
%tmp0 = tail call %struct.__neon_int2x32x2_t @llvm.arm.neon.vld2lane.v2i32.p0i8(i8* %A, <2 x i32> undef, <2 x i32> undef, i32 0, i32 16)
%tmp1 = extractvalue %struct.__neon_int2x32x2_t %tmp0, 0
%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer
;Check for a post-increment updating load with register increment.
define <8 x i8> @vld3dupi8_update(i8** %ptr, i32 %inc) nounwind {
;CHECK-LABEL: vld3dupi8_update:
-;CHECK: vld3.8 {d16[], d17[], d18[]}, [{{r[0-9]+|lr}}], r1
+;CHECK: vld3.8 {d16[0], d17[0], d18[0]}, [{{r[0-9]+|lr}}], r1
%A = load i8*, i8** %ptr
%tmp0 = tail call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3lane.v8i8.p0i8(i8* %A, <8 x i8> undef, <8 x i8> undef, <8 x i8> undef, i32 0, i32 8)
%tmp1 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 0
define <4 x i16> @vld3dupi16(i8* %A) nounwind {
;CHECK-LABEL: vld3dupi16:
;Check the (default) alignment value. VLD3 does not support alignment.
-;CHECK: vld3.16 {d16[], d17[], d18[]}, [{{r[0-9]+|lr}}]
+;CHECK: vld3.16 {d16[0], d17[0], d18[0]}, [{{r[0-9]+|lr}}]
%tmp0 = tail call %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3lane.v4i16.p0i8(i8* %A, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, i32 0, i32 8)
%tmp1 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 0
%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
;Check for a post-increment updating load.
define <4 x i16> @vld4dupi16_update(i16** %ptr) nounwind {
;CHECK-LABEL: vld4dupi16_update:
-;CHECK: vld4.16 {d16[], d17[], d18[], d19[]}, [{{r[0-9]+|lr}}]!
+;CHECK: vld4.16 {d16[0], d17[0], d18[0], d19[0]}, [{{r[0-9]+|lr}}]!
%A = load i16*, i16** %ptr
%A2 = bitcast i16* %A to i8*
%tmp0 = tail call %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4lane.v4i16.p0i8(i8* %A2, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, i32 0, i32 1)
;CHECK-LABEL: vld4dupi32:
;Check the alignment value. An 8-byte alignment is allowed here even though
;it is smaller than the total size of the memory being loaded.
-;CHECK: vld4.32 {d16[], d17[], d18[], d19[]}, [{{r[0-9]+|lr}}:64]
+;CHECK: vld4.32 {d16[0], d17[0], d18[0], d19[0]}, [{{r[0-9]+|lr}}:64]
%tmp0 = tail call %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4lane.v2i32.p0i8(i8* %A, <2 x i32> undef, <2 x i32> undef, <2 x i32> undef, <2 x i32> undef, i32 0, i32 8)
%tmp1 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 0
%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer
; CHECK-LABEL: load_store:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: movl {{[0-9]+}}(%esp), %eax
-; CHECK-NEXT: pmovzxwd {{.*#+}} xmm0 = mem[0],zero,mem[1],zero,mem[2],zero,mem[3],zero
+; CHECK-NEXT: movq {{.*#+}} xmm0 = mem[0],zero
; CHECK-NEXT: paddw %xmm0, %xmm0
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0,1,4,5,8,9,12,13,8,9,12,13,12,13,14,15]
; CHECK-NEXT: movq %xmm0, (%eax)
; CHECK-NEXT: retl
entry:
define <2 x double> @fadd_splat_splat_v2f64(<2 x double> %vx, <2 x double> %vy) {
; SSE-LABEL: fadd_splat_splat_v2f64:
; SSE: # %bb.0:
-; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
-; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0,0]
; SSE-NEXT: addpd %xmm1, %xmm0
+; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
; SSE-NEXT: retq
;
; AVX-LABEL: fadd_splat_splat_v2f64:
; AVX: # %bb.0:
-; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
-; AVX-NEXT: vmovddup {{.*#+}} xmm1 = xmm1[0,0]
; AVX-NEXT: vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
; AVX-NEXT: retq
%splatx = shufflevector <2 x double> %vx, <2 x double> undef, <2 x i32> zeroinitializer
%splaty = shufflevector <2 x double> %vy, <2 x double> undef, <2 x i32> zeroinitializer
define <4 x double> @fsub_splat_splat_v4f64(double %x, double %y) {
; SSE-LABEL: fsub_splat_splat_v4f64:
; SSE: # %bb.0:
-; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
-; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0,0]
; SSE-NEXT: subpd %xmm1, %xmm0
+; SSE-NEXT: unpcklpd {{.*#+}} xmm0 = xmm0[0,0]
; SSE-NEXT: movapd %xmm0, %xmm1
; SSE-NEXT: retq
;
; AVX-LABEL: fsub_splat_splat_v4f64:
; AVX: # %bb.0:
+; AVX-NEXT: vsubpd %xmm1, %xmm0, %xmm0
; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
; AVX-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
-; AVX-NEXT: vmovddup {{.*#+}} xmm1 = xmm1[0,0]
-; AVX-NEXT: vinsertf128 $1, %xmm1, %ymm1, %ymm1
-; AVX-NEXT: vsubpd %ymm1, %ymm0, %ymm0
; AVX-NEXT: retq
%vx = insertelement <4 x double> undef, double %x, i32 0
%vy = insertelement <4 x double> undef, double %y, i32 0
define <4 x float> @fmul_splat_splat_v4f32(<4 x float> %vx, <4 x float> %vy) {
; SSE-LABEL: fmul_splat_splat_v4f32:
; SSE: # %bb.0:
-; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,0]
-; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
; SSE-NEXT: mulps %xmm1, %xmm0
+; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,0]
; SSE-NEXT: retq
;
; AVX-LABEL: fmul_splat_splat_v4f32:
; AVX: # %bb.0:
-; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
-; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[0,0,0,0]
; AVX-NEXT: vmulps %xmm1, %xmm0, %xmm0
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
; AVX-NEXT: retq
%splatx = shufflevector <4 x float> %vx, <4 x float> undef, <4 x i32> zeroinitializer
%splaty = shufflevector <4 x float> %vy, <4 x float> undef, <4 x i32> zeroinitializer
;
; AVX-LABEL: fdiv_splat_splat_v8f32:
; AVX: # %bb.0:
+; AVX-NEXT: vrcpps %ymm1, %ymm2
+; AVX-NEXT: vmulps %xmm2, %xmm1, %xmm1
+; AVX-NEXT: vmovaps {{.*#+}} xmm3 = [1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0]
+; AVX-NEXT: vsubps %xmm1, %xmm3, %xmm1
+; AVX-NEXT: vmulps %xmm1, %xmm2, %xmm1
+; AVX-NEXT: vaddps %xmm1, %xmm2, %xmm1
+; AVX-NEXT: vmulps %xmm1, %xmm0, %xmm0
; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,0]
; AVX-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
-; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[0,0,0,0]
-; AVX-NEXT: vinsertf128 $1, %xmm1, %ymm1, %ymm1
-; AVX-NEXT: vrcpps %ymm1, %ymm2
-; AVX-NEXT: vmulps %ymm2, %ymm1, %ymm1
-; AVX-NEXT: vmovaps {{.*#+}} ymm3 = [1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0,1.0E+0]
-; AVX-NEXT: vsubps %ymm1, %ymm3, %ymm1
-; AVX-NEXT: vmulps %ymm1, %ymm2, %ymm1
-; AVX-NEXT: vaddps %ymm1, %ymm2, %ymm1
-; AVX-NEXT: vmulps %ymm1, %ymm0, %ymm0
; AVX-NEXT: retq
%splatx = shufflevector <8 x float> %vx, <8 x float> undef, <8 x i32> zeroinitializer
%splaty = shufflevector <8 x float> %vy, <8 x float> undef, <8 x i32> zeroinitializer
}
define void @load_8_i8(<8 x i8>* %A) {
-; SSE2-LABEL: load_8_i8:
-; SSE2: # %bb.0:
-; SSE2-NEXT: movq {{.*#+}} xmm0 = mem[0],zero
-; SSE2-NEXT: punpcklbw {{.*#+}} xmm0 = xmm0[0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7]
-; SSE2-NEXT: paddb %xmm0, %xmm0
-; SSE2-NEXT: pand {{.*}}(%rip), %xmm0
-; SSE2-NEXT: packuswb %xmm0, %xmm0
-; SSE2-NEXT: movq %xmm0, (%rdi)
-; SSE2-NEXT: retq
-;
-; SSE41-LABEL: load_8_i8:
-; SSE41: # %bb.0:
-; SSE41-NEXT: pmovzxbw {{.*#+}} xmm0 = mem[0],zero,mem[1],zero,mem[2],zero,mem[3],zero,mem[4],zero,mem[5],zero,mem[6],zero,mem[7],zero
-; SSE41-NEXT: paddb %xmm0, %xmm0
-; SSE41-NEXT: packuswb %xmm0, %xmm0
-; SSE41-NEXT: movq %xmm0, (%rdi)
-; SSE41-NEXT: retq
+; CHECK-LABEL: load_8_i8:
+; CHECK: # %bb.0:
+; CHECK-NEXT: movq {{.*#+}} xmm0 = mem[0],zero
+; CHECK-NEXT: paddb %xmm0, %xmm0
+; CHECK-NEXT: movq %xmm0, (%rdi)
+; CHECK-NEXT: retq
%T = load <8 x i8>, <8 x i8>* %A
%G = add <8 x i8> %T, %T
store <8 x i8> %G, <8 x i8>* %A