-$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.261 $ $NHDT-Date: 1550800390 2019/02/22 01:53:10 $
+$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.262 $ $NHDT-Date: 1550868876 2019/02/22 20:54:36 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
then (player might still deduce the +/- value but hero won't learn it)
a monster with resistances supplied by worn armor would lose them if that
monster went through a shape change even if the armor stayed worn
-after using 'f' to fire/throw with autoquiver enabled and numpad off, then
- using ^A to repeat, if ammo was just used up and there's nothing
- suitable to autoquiver it would pick the item in the inventory slot
- corresponding to the direction letter from preceding 'fire' (and if
- there was such an item, then ask for direction since ^A data ran out)
+when using 'f' to fire/throw--and possibly some ^A's to repeat--then running
+ out of ammo (with either 'autoquiver' off or nothing suitable to put
+ in quiver), using ^A would put whichever inventory item was assigned
+ the same letter as the prior direction into quiver slot (unless item
+ was already worn or wielded) and then ask for a direction to fire it
early rolling boulder trap lacking any boulder might still have the corpse
of a dead adventurer
-/* NetHack 3.6 dothrow.c $NHDT-Date: 1550784489 2019/02/21 21:28:09 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.157 $ */
+/* NetHack 3.6 dothrow.c $NHDT-Date: 1550868876 2019/02/22 20:54:36 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.158 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
You("have nothing appropriate for your quiver.");
}
/* if autoquiver is disabled or has failed, prompt for missile;
- fill quiver with it if it's not wielded */
+ fill quiver with it if it's not wielded or worn */
if (!obj) {
- /* direction of previous throw is not suitable answer here */
- in_doagain = FALSE;
+ /* in case we're using ^A to repeat prior 'f' command, don't
+ use direction of previous throw as getobj()'s choice here */
+ in_doagain = 0;
+ /* choose something from inventory, then usually quiver it */
obj = getobj(uslinging() ? bullets : toss_objs, "throw");
/* Q command doesn't allow gold in quiver */
if (obj && !obj->owornmask && obj->oclass != COIN_CLASS)