const LoopSafetyInfo *SafetyInfo,
OptimizationRemarkEmitter *ORE);
static bool sink(Instruction &I, LoopInfo *LI, DominatorTree *DT,
- const Loop *CurLoop, const LoopSafetyInfo *SafetyInfo,
+ const Loop *CurLoop, LoopSafetyInfo *SafetyInfo,
OptimizationRemarkEmitter *ORE, bool FreeInLoop);
static bool isSafeToExecuteUnconditionally(Instruction &Inst,
const DominatorTree *DT,
return New;
}
-static bool canSplitPredecessors(PHINode *PN) {
+static bool canSplitPredecessors(PHINode *PN, LoopSafetyInfo *SafetyInfo) {
BasicBlock *BB = PN->getParent();
if (!BB->canSplitPredecessors())
return false;
+ // It's not impossible to split EHPad blocks, but if BlockColors already exist
+ // it require updating BlockColors for all offspring blocks accordingly. By
+ // skipping such corner case, we can make updating BlockColors after splitting
+ // predecessor fairly simple.
+ if (!SafetyInfo->BlockColors.empty() && BB->getFirstNonPHI()->isEHPad())
+ return false;
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
BasicBlock *BBPred = *PI;
if (isa<IndirectBrInst>(BBPred->getTerminator()))
}
static void splitPredecessorsOfLoopExit(PHINode *PN, DominatorTree *DT,
- LoopInfo *LI, const Loop *CurLoop) {
+ LoopInfo *LI, const Loop *CurLoop,
+ LoopSafetyInfo *SafetyInfo) {
#ifndef NDEBUG
SmallVector<BasicBlock *, 32> ExitBlocks;
CurLoop->getUniqueExitBlocks(ExitBlocks);
// LE:
// %p = phi [%p1, %LE.split], [%p2, %LE.split2]
//
+ auto &BlockColors = SafetyInfo->BlockColors;
SmallSetVector<BasicBlock *, 8> PredBBs(pred_begin(ExitBB), pred_end(ExitBB));
while (!PredBBs.empty()) {
BasicBlock *PredBB = *PredBBs.begin();
assert(CurLoop->contains(PredBB) &&
"Expect all predecessors are in the loop");
- if (PN->getBasicBlockIndex(PredBB) >= 0)
- SplitBlockPredecessors(ExitBB, PredBB, ".split.loop.exit", DT, LI, true);
+ if (PN->getBasicBlockIndex(PredBB) >= 0) {
+ BasicBlock *NewPred = SplitBlockPredecessors(
+ ExitBB, PredBB, ".split.loop.exit", DT, LI, true);
+ // Since we do not allow splitting EH-block with BlockColors in
+ // canSplitPredecessors(), we can simply assign predecessor's color to
+ // the new block.
+ if (!BlockColors.empty())
+ BlockColors[NewPred] = BlockColors[PredBB];
+ }
PredBBs.remove(PredBB);
}
}
/// position, and may either delete it or move it to outside of the loop.
///
static bool sink(Instruction &I, LoopInfo *LI, DominatorTree *DT,
- const Loop *CurLoop, const LoopSafetyInfo *SafetyInfo,
+ const Loop *CurLoop, LoopSafetyInfo *SafetyInfo,
OptimizationRemarkEmitter *ORE, bool FreeInLoop) {
DEBUG(dbgs() << "LICM sinking instruction: " << I << "\n");
ORE->emit([&]() {
if (isTriviallyReplacablePHI(*PN, I))
continue;
- if (!canSplitPredecessors(PN))
+ if (!canSplitPredecessors(PN, SafetyInfo))
return Changed;
// Split predecessors of the PHI so that we can make users trivially
// replacable.
- splitPredecessorsOfLoopExit(PN, DT, LI, CurLoop);
+ splitPredecessorsOfLoopExit(PN, DT, LI, CurLoop, SafetyInfo);
// Should rebuild the iterators, as they may be invalidated by
// splitPredecessorsOfLoopExit().
ret void
}
+; The sinkable call should be sunk into an exit block split. After splitting
+; the exit block, BlockColor for new blocks should be added properly so
+; that we should be able to access valid ColorVector.
+;
+; CHECK-LABEL:@test21_pr36184
+; CHECK-LABEL: Loop
+; CHECK-NOT: %sinkableCall
+; CHECK-LABEL:Out.split.loop.exit
+; CHECK: %sinkableCall
+define i32 @test21_pr36184(i8* %P) personality i32 (...)* @__CxxFrameHandler3 {
+entry:
+ br label %loop.ph
+
+loop.ph:
+ br label %Loop
+
+Loop:
+ %sinkableCall = call i32 @strlen( i8* %P ) readonly
+ br i1 undef, label %ContLoop, label %Out
+
+ContLoop:
+ br i1 undef, label %Loop, label %Out
+
+Out:
+ %idx = phi i32 [ %sinkableCall, %Loop ], [0, %ContLoop ]
+ ret i32 %idx
+}
+
+; We do not support splitting a landingpad block if BlockColors is not empty.
+; CHECK-LABEL: @test22
+; CHECK-LABEL: while.body2
+; CHECK-LABEL: %mul
+; CHECK-NOT: lpadBB.split{{.*}}
+define void @test22(i1 %b, i32 %v1, i32 %v2) personality i32 (...)* @__CxxFrameHandler3 {
+entry:
+ br label %while.cond
+while.cond:
+ br i1 %b, label %try.cont, label %while.body
+
+while.body:
+ invoke void @may_throw()
+ to label %while.body2 unwind label %lpadBB
+
+while.body2:
+ %v = call i32 @getv()
+ %mul = mul i32 %v, %v2
+ invoke void @may_throw2()
+ to label %while.cond unwind label %lpadBB
+lpadBB:
+ %.lcssa1 = phi i32 [ 0, %while.body ], [ %mul, %while.body2 ]
+ landingpad { i8*, i32 }
+ catch i8* null
+ br label %lpadBBSucc1
+
+lpadBBSucc1:
+ ret void
+
+try.cont:
+ ret void
+}
+
declare void @may_throw()
declare void @may_throw2()
declare i32 @__CxxFrameHandler3(...)