void LoopInfoStack::push(BasicBlock *Header, const llvm::DebugLoc &StartLoc,
const llvm::DebugLoc &EndLoc) {
- Active.push_back(LoopInfo(Header, StagedAttrs, StartLoc, EndLoc,
- Active.empty() ? nullptr : &Active.back()));
+ Active.emplace_back(
+ new LoopInfo(Header, StagedAttrs, StartLoc, EndLoc,
+ Active.empty() ? nullptr : Active.back().get()));
// Clear the attributes so nested loops do not inherit them.
StagedAttrs.clear();
}
void LoopInfoStack::pop() {
assert(!Active.empty() && "No active loops to pop");
- Active.back().finish();
+ Active.back()->finish();
Active.pop_back();
}
void LoopInfoStack::InsertHelper(Instruction *I) const {
if (I->mayReadOrWriteMemory()) {
SmallVector<Metadata *, 4> AccessGroups;
- for (const LoopInfo &AL : Active) {
+ for (const auto &AL : Active) {
// Here we assume that every loop that has an access group is parallel.
- if (MDNode *Group = AL.getAccessGroup())
+ if (MDNode *Group = AL->getAccessGroup())
AccessGroups.push_back(Group);
}
MDNode *UnionMD = nullptr;
bool hasInfo() const { return !Active.empty(); }
/// Return the LoopInfo for the current loop. HasInfo should be called
/// first to ensure LoopInfo is present.
- const LoopInfo &getInfo() const { return Active.back(); }
+ const LoopInfo &getInfo() const { return *Active.back(); }
/// The set of attributes that will be applied to the next pushed loop.
LoopAttributes StagedAttrs;
/// Stack of active loops.
- llvm::SmallVector<LoopInfo, 4> Active;
+ llvm::SmallVector<std::unique_ptr<LoopInfo>, 4> Active;
};
} // end namespace CodeGen